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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_MOUSE_H
#define BLADERUNNER_MOUSE_H
#include "bladerunner/vector.h"
namespace Graphics {
struct Surface;
}
namespace BladeRunner {
class BladeRunnerEngine;
class Mouse {
BladeRunnerEngine *_vm;
int _cursor;
int _frame;
int _hotspotX;
int _hotspotY;
int _x;
int _y;
int _disabledCounter;
int _lastFrameTime;
int _animCounter;
public:
Mouse(BladeRunnerEngine *vm);
~Mouse();
void setCursor(int cursor);
void getXY(int *x, int *y);
void disable();
void enable();
bool isDisabled();
void draw(Graphics::Surface &surface, int x, int y);
void updateCursorFrame();
void tick(int x, int y);
// private:
Vector3 getXYZ(int x, int y);
};
} // End of namespace BladeRunner
#endif
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