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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_OBSTACLES_H
#define BLADERUNNER_OBSTACLES_H
#include "bladerunner/vector.h"
namespace BladeRunner {
class BladeRunnerEngine;
class SaveFileReadStream;
class SaveFileWriteStream;
class Obstacles {
static const int kVertexCount = 150;
static const int kPolygonCount = 50;
static const int kPolygonVertexCount = 160;
struct Polygon {
bool isPresent;
int verticeCount;
float left;
float bottom;
float right;
float top;
Vector2 vertices[kPolygonVertexCount];
int vertexType[kPolygonVertexCount];
};
BladeRunnerEngine *_vm;
Polygon *_polygons;
Polygon *_polygonsBackup;
Vector2 *_vertices;
int _verticeCount;
int _count;
bool _backup;
public:
Obstacles(BladeRunnerEngine *vm);
~Obstacles();
void clear();
void add(float x0, float z0, float x1, float z1);
bool find(const Vector3 &from, const Vector3 &to, Vector3 *next) const;
void backup();
void restore();
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
};
} // End of namespace BladeRunner
#endif
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