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path: root/engines/bladerunner/outtake.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "bladerunner/outtake.h"

#include "bladerunner/bladerunner.h"
#include "bladerunner/chapters.h"
#include "bladerunner/framelimiter.h"
#include "bladerunner/subtitles.h"
#include "bladerunner/vqa_player.h"
#include "bladerunner/time.h"

#include "common/debug.h"
#include "common/events.h"
#include "common/system.h"

namespace BladeRunner {

OuttakePlayer::OuttakePlayer(BladeRunnerEngine *vm) {
	_vm = vm;
	_surfaceVideo.create(_vm->_surfaceBack.w, _vm->_surfaceBack.h, _vm->_surfaceBack.format);
	_framelimiter = new Framelimiter(_vm, Framelimiter::kDefaultFpsRate, Framelimiter::kDefaultUseDelayMillis);
}

OuttakePlayer::~OuttakePlayer() {
	_surfaceVideo.free();

	if (_framelimiter) {
		delete _framelimiter;
		_framelimiter = nullptr;
	}
}

void OuttakePlayer::play(const Common::String &name, bool noLocalization, int container) {
	Common::String oldOuttakeFile = Common::String::format("OUTTAKE%d.MIX", _vm->_chapters->currentResourceId());
	Common::String newOuttakeFile = Common::String::format("OUTTAKE%d.MIX", container);

	if (container > 0) {
		if (_vm->isArchiveOpen(oldOuttakeFile)) {
			_vm->closeArchive(oldOuttakeFile);
		}

		_vm->openArchive(newOuttakeFile);
	}

	_vm->playerLosesControl();

	Common::String resName = name;
	if (!noLocalization) {
		resName = resName + "_" + _vm->_languageCode;
	}
	Common::String resNameNoVQASuffix = resName;
	resName = resName + ".VQA";

	VQAPlayer vqaPlayer(_vm, &_surfaceVideo, resName); // in original game _surfaceFront is used here, but for proper subtitles rendering we need separate surface
	vqaPlayer.open();

	_vm->_vqaIsPlaying = true;
	_vm->_vqaStopIsRequested = false;

	_framelimiter->init();

	while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) {
		_vm->handleEvents();

		if (!_vm->_windowIsActive) {
			_framelimiter->init();
			continue;
		}

		if (!_framelimiter->shouldExecuteScreenUpdate()) {
			continue;
		}

		int frame = vqaPlayer.update();
		blit(_surfaceVideo, _vm->_surfaceFront); // This helps to make subtitles disappear properly, if the video is rendered in separate surface and then pushed to the front surface
		if (frame == -3) { // end of video
			break;
		}

		if (frame >= 0) {
			_vm->_subtitles->loadOuttakeSubsText(resNameNoVQASuffix, frame);
			_vm->_subtitles->tickOuttakes(_vm->_surfaceFront);
			_vm->blitToScreen(_vm->_surfaceFront);
		}
		_framelimiter->postScreenUpdate();
	}

	_vm->_vqaIsPlaying = false;
	_vm->_vqaStopIsRequested = false;
	vqaPlayer.close();

	_vm->playerGainsControl();

	if (container > 0) {
		if (_vm->isArchiveOpen(newOuttakeFile)) {
			_vm->closeArchive(newOuttakeFile);
		}

		_vm->openArchive(oldOuttakeFile);
	}
}

} // End of namespace BladeRunner