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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/outtake.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/chapters.h"
#include "bladerunner/subtitles.h"
#include "bladerunner/vqa_player.h"
#include "bladerunner/time.h"
#include "common/debug.h"
#include "common/events.h"
#include "common/system.h"
namespace BladeRunner {
OuttakePlayer::OuttakePlayer(BladeRunnerEngine *vm) {
_vm = vm;
_surfaceVideo.create(_vm->_surfaceBack.w, _vm->_surfaceBack.h, _vm->_surfaceBack.format);
}
OuttakePlayer::~OuttakePlayer() {
_surfaceVideo.free();
}
void OuttakePlayer::play(const Common::String &name, bool noLocalization, int container) {
Common::String oldOuttakeFile = Common::String::format("OUTTAKE%d.MIX", _vm->_chapters->currentResourceId());
Common::String newOuttakeFile = Common::String::format("OUTTAKE%d.MIX", container);
if (container > 0) {
if (_vm->isArchiveOpen(oldOuttakeFile)) {
_vm->closeArchive(oldOuttakeFile);
}
_vm->openArchive(newOuttakeFile);
}
_vm->playerLosesControl();
Common::String resName = name;
if (!noLocalization) {
resName = resName + "_" + _vm->_languageCode;
}
Common::String resNameNoVQASuffix = resName;
resName = resName + ".VQA";
VQAPlayer vqaPlayer(_vm, &_surfaceVideo, resName); // in original game _surfaceFront is used here, but for proper subtitles rendering we need separate surface
vqaPlayer.open();
_vm->_vqaIsPlaying = true;
_vm->_vqaStopIsRequested = false;
while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) {
_vm->handleEvents();
if (!_vm->_windowIsActive) {
continue;
}
int frame = vqaPlayer.update();
blit(_surfaceVideo, _vm->_surfaceFront); // This helps to make subtitles disappear properly, if the video is rendered in separate surface and then pushed to the front surface
if (frame == -3) { // end of video
break;
}
if (frame >= 0) {
_vm->_subtitles->loadOuttakeSubsText(resNameNoVQASuffix, frame);
_vm->_subtitles->tickOuttakes(_vm->_surfaceFront);
_vm->blitToScreen(_vm->_surfaceFront);
}
}
_vm->_vqaIsPlaying = false;
_vm->_vqaStopIsRequested = false;
vqaPlayer.close();
_vm->playerGainsControl();
if (container > 0) {
if (_vm->isArchiveOpen(newOuttakeFile)) {
_vm->closeArchive(newOuttakeFile);
}
_vm->openArchive(oldOuttakeFile);
}
}
} // End of namespace BladeRunner
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