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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef BLADERUNNER_OUTTAKE_H
#define BLADERUNNER_OUTTAKE_H

#include "common/str.h"

#include "graphics/surface.h"

namespace BladeRunner {

class BladeRunnerEngine;
class VQADecoder;

class OuttakePlayer {
	BladeRunnerEngine *_vm;

	bool               _isVQAOpen;
	VQADecoder        *_vqaDecoder;
	Graphics::Surface *_surface;

public:
	OuttakePlayer(BladeRunnerEngine *vm) :
		_vm(vm),
		_isVQAOpen(false),
		_vqaDecoder(nullptr)
	{}

	void play(const Common::String &name, bool noLocalization, int container);
};

} // End of namespace BladeRunner

#endif