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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/police_maze.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/police_maze_track.h"
#include "bladerunner/savefile.h"
namespace BladeRunner {
PoliceMaze::PoliceMaze(BladeRunnerEngine *vm) : _vm(vm) {
reset();
}
PoliceMaze::~PoliceMaze() {
reset();
}
bool PoliceMaze::init() {
return true;
}
void PoliceMaze::save(SaveFile &f) {
f.write(_tracksCount);
f.write(_a2);
f.write(_a3);
for (int i = 0; i < 64; ++i) {
_tracks[i]->save(f);
}
}
void PoliceMaze::reset() {
_tracksCount = 0;
_a2 = 0;
_a3 = 0;
for (int i = 0; i < 64; ++i) {
_tracks[i] = nullptr;
}
_a4 = 0;
_a5 = 0;
}
} // End of namespace BladeRunner
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