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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/police_maze_track.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/savefile.h"
namespace BladeRunner {
PoliceMazeTrack::PoliceMazeTrack(BladeRunnerEngine *vm) : _vm(vm) {
reset();
}
PoliceMazeTrack::~PoliceMazeTrack() {
reset();
}
void PoliceMazeTrack::save(SaveFile &f) {
f.write(_isPresent);
f.write(_itemId);
f.write(_count);
f.write(_dataIndex);
f.write(_a6);
f.write(_a7);
f.write(_pointIndex);
f.write(_a9);
f.write(_rotating);
f.write(_maxAngle);
f.write(_angleChange);
f.write(_a13);
for (int i = 0; i < 100; ++i) {
f.write(_points[i]);
}
f.write(_a4);
f.write(_a5);
}
void PoliceMazeTrack::reset() {
_isPresent = false;
_itemId = -1;
_count = 0;
_data = 0;
_dataIndex = 0;
_a4 = 0;
_a5 = 0;
_time = 0;
_a6 = 0;
_a7 = 0;
_pointIndex = 0;
_a9 = 0;
_rotating = 0;
_maxAngle = 0;
_angleChange = 0;
_a13 = 1;
}
} // End of namespace BladeRunner
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