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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef BLADERUNNER_REGIONS_H
#define BLADERUNNER_REGIONS_H

#include "bladerunner/bladerunner.h"

#include "common/rect.h"

namespace BladeRunner {

struct Region
{
	Common::Rect _rectangle;
	int _type;
	int _present;
};

class Regions
{
private:
	Region* _regions;
	bool _enabled;
public:
	Regions();
	~Regions();

	void clear();
	bool add(int index, Common::Rect rect, int type);
	bool remove(int index);

	int getTypeAtXY(int x, int y);
	int getRegionAtXY(int x, int y);

	void setEnabled(bool enabled);
	void enable();
};

} // End of namespace BladeRunner

#endif