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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_SAVEFILE_H
#define BLADERUNNER_SAVEFILE_H
#include "common/memstream.h"
#include "common/types.h"
namespace Common {
class OutSaveFile;
class String;
struct Rect;
}
namespace BladeRunner {
class Vector2;
class Vector3;
class BoundingBox;
class SaveFileWriteStream : public Common::MemoryWriteStreamDynamic {
public:
SaveFileWriteStream();
void debug(char *p);
void padBytes(int count);
void writeInt(int v);
void writeFloat(int v);
void writeBool(bool v);
void writeStringSz(const Common::String &s, int sz);
void writeVector2(const Vector2 &v);
void writeVector3(const Vector3 &v);
void writeRect(const Common::Rect &v);
void writeBoundingBox(const BoundingBox &v);
};
class SaveFileReadStream : public Common::MemoryReadStream {
public:
SaveFileReadStream(const byte *dataPtr, uint32 dataSize);
int readInt();
float readFloat();
bool readBool();
Common::String readStringSz(int sz);
Vector2 readVector2();
Vector3 readVector3();
Common::Rect readRect();
BoundingBox readBoundingBox();
};
} // End of namespace BladeRunner
#endif
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