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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_SCENE_H
#define BLADERUNNER_SCENE_H
#include "bladerunner/vqa_player.h"
namespace BladeRunner {
class BladeRunnerEngine;
class Scene {
BladeRunnerEngine *_vm;
public:
int _setId;
int _sceneId;
VQAPlayer _vqaPlayer;
int _defaultLoop;
int _nextSetId;
int _nextSceneId;
int _frame;
bool _playerWalkedIn;
public:
Scene(BladeRunnerEngine *vm)
: _vm(vm),
_setId(-1),
_sceneId(-1),
_vqaPlayer(vm),
_defaultLoop(0),
_nextSetId(-1),
_nextSceneId(-1),
_playerWalkedIn(false)
{
}
bool open(int setId, int sceneId, bool isLoadingGame);
int advanceFrame(Graphics::Surface &surface);
};
} // End of namespace BladeRunner
#endif
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