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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_23_officer_leroy.h"
namespace BladeRunner {
AIScript_Officer_Leroy::AIScript_Officer_Leroy(BladeRunnerEngine *vm)
: AIScriptBase(vm), var_45D5B0_animation_state(0), var_45D5B4_animation_frame(0), var_45D5B8(0), var_45D5BC(0), var_462880(0), var_462884(0) {}
void AIScript_Officer_Leroy::Initialize() {
var_45D5B0_animation_state = 0;
var_45D5B4_animation_frame = 0;
var_462880 = 0;
var_45D5B8 = 0;
var_45D5BC = 0;
Actor_Put_In_Set(23, 69);
Actor_Set_At_XYZ(23, -261.80f, 6.00f, 79.58f, 512);
Actor_Set_Goal_Number(23, 0);
Actor_Set_Frame_Rate_FPS(23, 8);
}
bool AIScript_Officer_Leroy::Update() {
if (Global_Variable_Query(1) == 4 && Actor_Query_Goal_Number(23) < 300) {
AI_Movement_Track_Flush(23);
Actor_Set_Goal_Number(23, 300);
} else if (Global_Variable_Query(1) == 5 && Actor_Query_Goal_Number(23) < 400) {
AI_Movement_Track_Flush(23);
Actor_Set_Goal_Number(23, 400);
} else if (!Game_Flag_Query(182) && Game_Flag_Query(147) == 1 && Game_Flag_Query(163) == 1 && Player_Query_Current_Scene() != 78 && Global_Variable_Query(1) < 3) {
Game_Flag_Set(186);
Actor_Set_Goal_Number(23, 3);
} else if (Actor_Query_Goal_Number(23) != 1 && Actor_Query_Goal_Number(23) != 2 && Game_Flag_Query(199) == 1) {
Game_Flag_Reset(199);
} else if (Global_Variable_Query(15) > 4 && !Actor_Clue_Query(23, 239)) {
Actor_Clue_Acquire(23, 239, 1, -1);
} else if (Game_Flag_Query(629) == 1) {
Game_Flag_Reset(629);
} else if (Game_Flag_Query(623) == 1 && !Game_Flag_Query(664)) {
Game_Flag_Set(664);
Actor_Set_Goal_Number(23, 305);
} else if (Actor_Query_Goal_Number(23) == 310 && Actor_Query_Which_Set_In(23) != Player_Query_Current_Set()) {
Non_Player_Actor_Combat_Mode_Off(23);
Actor_Set_Goal_Number(23, 305);
} else if (Actor_Query_Goal_Number(23) == 599 && Actor_Query_Which_Set_In(23) != Player_Query_Current_Set()) {
Actor_Set_Health(23, 40, 40);
Actor_Set_Goal_Number(23, 305);
} else if (Actor_Query_Goal_Number(23) == 305) {
switch (Actor_Query_Which_Set_In(23)) {
case 7:
if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(23, 310);
Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 0, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 20:
if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(23, 310);
Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 1, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 33:
if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(23, 310);
Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 5, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 53:
if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(23, 310);
Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 7, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 54:
if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(23, 310);
Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 3, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 70:
if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(23, 310);
Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 18, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 74:
if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(23, 310);
Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 11, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 77:
case 78:
case 79:
if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(23, 310);
Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 10, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 81:
if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(23, 310);
Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 13, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 83:
if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(23, 310);
Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 84:
if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(23, 310);
Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 16, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
case 86:
if (Actor_Query_Which_Set_In(23) == Player_Query_Current_Set()) {
Actor_Set_Goal_Number(23, 310);
Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 17, 4, 7, 8, -1, -1, -1, 10, 300, 0);
}
break;
}
}
return false;
}
void AIScript_Officer_Leroy::TimerExpired(int timer) {
if (timer == 1) {
AI_Countdown_Timer_Reset(23, 1);
if (Actor_Query_In_Set(0, 41)) {
Actor_Set_Goal_Number(23, 430);
Actor_Set_Goal_Number(24, 430);
} else {
Game_Flag_Set(684);
}
} else if (timer == 2) {
AI_Countdown_Timer_Reset(23, 2);
sub_431420();
}
}
void AIScript_Officer_Leroy::CompletedMovementTrack() {
int v0;
unsigned int v1;
v0 = Actor_Query_Goal_Number(23);
if (v0 == 1) {
Actor_Set_Goal_Number(23, 2);
return;
}
//todo: tidyup
v1 = v0 - 305;
if (v1 > 3) {
return;
}
if (!v1) {
Actor_Set_Goal_Number(23, 306);
return;
}
if (v1 != 2) {
if (v1 == 3) {
Actor_Change_Animation_Mode(23, 4);
Actor_Face_Actor(23, 0, true);
Actor_Set_Goal_Number(23, 309);
}
return;
}
Non_Player_Actor_Combat_Mode_On(23, 0, 1, 0, 12, 4, 7, 8, 0, -1, -1, 15, 300, 0);
}
void AIScript_Officer_Leroy::ReceivedClue(int clueId, int fromActorId) {
if (clueId == 222) {
Actor_Modify_Friendliness_To_Other(23, 0, 5);
}
if (clueId == 215) {
Actor_Modify_Friendliness_To_Other(23, 0, -4);
}
}
void AIScript_Officer_Leroy::ClickedByPlayer() {}
void AIScript_Officer_Leroy::EnteredScene(int sceneId) {}
void AIScript_Officer_Leroy::OtherAgentEnteredThisScene(int otherActorId) {}
void AIScript_Officer_Leroy::OtherAgentExitedThisScene(int otherActorId) {}
void AIScript_Officer_Leroy::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {}
void AIScript_Officer_Leroy::ShotAtAndMissed() {}
void AIScript_Officer_Leroy::ShotAtAndHit() {
if (Actor_Query_Goal_Number(23) == 307) {
Actor_Set_Health(23, 50, 50);
}
}
void AIScript_Officer_Leroy::Retired(int byActorId) {
Actor_Set_Goal_Number(23, 599);
Game_Flag_Set(607);
}
int AIScript_Officer_Leroy::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
if (otherActorId) {
return 0;
}
switch (clueId) {
case 242:
return -6;
case 240:
return -2;
case 239:
return -5;
case 228:
return 2;
case 227:
return 4;
case 226:
return 4;
case 225:
return 3;
case 224:
return 3;
case 223:
return 2;
case 222:
return 3;
case 215:
return -5;
}
return 0;
}
bool AIScript_Officer_Leroy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case 1:
AI_Movement_Track_Flush(23);
if (Random_Query(1, 2) == 1) {
AI_Movement_Track_Append(23, 57, 7);
AI_Movement_Track_Append(23, 58, 7);
} else {
AI_Movement_Track_Append(23, 58, 7);
AI_Movement_Track_Append(23, 57, 7);
}
AI_Movement_Track_Repeat(23);
return true;
case 2:
if (Random_Query(1, 3) == 1) {
if (Random_Query(1, 2) == 1 && !Actor_Clue_Query(23, 16)) {
Actor_Clue_Acquire(23, 16, 0, -1);
} else if (!Actor_Clue_Query(23, 17)) {
Actor_Clue_Acquire(23, 17, 0, -1);
}
}
if (Game_Flag_Query(182)) {
if (Actor_Clue_Query(23, 16) && Actor_Clue_Query(23, 17)) {
Actor_Set_Goal_Number(23, 0);
} else {
Actor_Set_Goal_Number(23, 1);
}
} else {
Actor_Set_Goal_Number(23, 0);
}
return true;
case 3:
AI_Movement_Track_Flush(23);
AI_Movement_Track_Append(23, 39, Random_Query(120, 240));
AI_Movement_Track_Append(23, 35, 0);
AI_Movement_Track_Repeat(23);
return true;
case 99:
AI_Movement_Track_Flush(23);
return false;
case 102:
AI_Movement_Track_Flush(23);
AI_Movement_Track_Append(23, 107, 0);
AI_Movement_Track_Append(23, 108, 0);
AI_Movement_Track_Repeat(23);
return true;
case 300:
Actor_Set_Goal_Number(23, 305);
return true;
case 305:
AI_Movement_Track_Flush(23);
switch (Random_Query(1, 10)) {
case 1:
AI_Movement_Track_Append(23, 398, 15);
AI_Movement_Track_Append(23, 399, 0);
AI_Movement_Track_Append(23, 400, 0);
AI_Movement_Track_Append(23, 401, 0);
AI_Movement_Track_Append_With_Facing(23, 402, 3, 276);
AI_Movement_Track_Append(23, 403, 0);
AI_Movement_Track_Append(23, 404, 15);
AI_Movement_Track_Repeat(23);
break;
case 2:
AI_Movement_Track_Append(23, 385, 10);
AI_Movement_Track_Append(23, 242, 2);
AI_Movement_Track_Append(23, 386, 2);
AI_Movement_Track_Append(23, 387, 15);
AI_Movement_Track_Repeat(23);
break;
case 3:
AI_Movement_Track_Append(23, 390, 10);
AI_Movement_Track_Append(23, 391, 0);
AI_Movement_Track_Append(23, 392, 5);
AI_Movement_Track_Append(23, 345, 0);
AI_Movement_Track_Append(23, 393, 15);
AI_Movement_Track_Repeat(23);
break;
case 4:
AI_Movement_Track_Append(23, 381, 15);
AI_Movement_Track_Append(23, 382, 0);
AI_Movement_Track_Append(23, 383, 15);
AI_Movement_Track_Append(23, 382, 3);
AI_Movement_Track_Append(23, 384, 0);
AI_Movement_Track_Append(23, 35, 30);
AI_Movement_Track_Repeat(23);
break;
case 5:
AI_Movement_Track_Append(23, 388, 10);
AI_Movement_Track_Append(23, 389, 10);
AI_Movement_Track_Append(23, 35, 30);
AI_Movement_Track_Repeat(23);
break;
case 6:
AI_Movement_Track_Append(23, 385, 10);
AI_Movement_Track_Append(23, 242, 2);
AI_Movement_Track_Append(23, 386, 2);
AI_Movement_Track_Append(23, 387, 15);
AI_Movement_Track_Repeat(23);
break;
case 7:
AI_Movement_Track_Append(23, 394, 15);
AI_Movement_Track_Append(23, 395, 0);
AI_Movement_Track_Append(23, 396, 0);
AI_Movement_Track_Append(23, 397, 15);
AI_Movement_Track_Append(23, 396, 0);
AI_Movement_Track_Append(23, 395, 0);
AI_Movement_Track_Append(23, 430, 15);
AI_Movement_Track_Append(23, 35, 30);
AI_Movement_Track_Repeat(23);
break;
case 8:
switch (Random_Query(1, 7)) {
case 1:
AI_Movement_Track_Append(23, 302, 0);
AI_Movement_Track_Append(23, 407, 0);
AI_Movement_Track_Append(23, 408, 0);
AI_Movement_Track_Append(23, 35, 30);
AI_Movement_Track_Repeat(23);
break;
case 2:
AI_Movement_Track_Append(23, 536, 0);
AI_Movement_Track_Append(23, 537, 0);
AI_Movement_Track_Append(23, 538, 1);
AI_Movement_Track_Append(23, 537, 0);
AI_Movement_Track_Append(23, 536, 0);
AI_Movement_Track_Repeat(23);
break;
case 3:
AI_Movement_Track_Append(23, 296, 10);
AI_Movement_Track_Append(23, 409, 2);
AI_Movement_Track_Append(23, 296, 10);
AI_Movement_Track_Append(23, 35, 30);
AI_Movement_Track_Repeat(23);
break;
case 4:
AI_Movement_Track_Append(23, 411, 10);
AI_Movement_Track_Append(23, 412, 5);
AI_Movement_Track_Append(23, 411, 0);
AI_Movement_Track_Append(23, 35, 30);
AI_Movement_Track_Repeat(23);
break;
case 5:
AI_Movement_Track_Append(23, 413, 10);
AI_Movement_Track_Append(23, 414, 0);
AI_Movement_Track_Append_With_Facing(23, 431, 0, 1017);
AI_Movement_Track_Append(23, 432, 10);
AI_Movement_Track_Append(23, 35, 30);
AI_Movement_Track_Repeat(23);
break;
case 6:
AI_Movement_Track_Append(23, 415, 0);
AI_Movement_Track_Append_With_Facing(23, 416, 0, 620);
AI_Movement_Track_Append(23, 417, 0);
AI_Movement_Track_Append(23, 418, 0);
AI_Movement_Track_Append(23, 35, 30);
AI_Movement_Track_Repeat(23);
break;
case 7:
AI_Movement_Track_Append(23, 405, 10);
AI_Movement_Track_Append(23, 406, 0);
AI_Movement_Track_Append(23, 35, 30);
AI_Movement_Track_Repeat(23);
return false;
default:
return false;
}
//no break
case 9:
if (Random_Query(1, 2) - 1 == 1) {
AI_Movement_Track_Append(23, 433, 10);
AI_Movement_Track_Append(23, 434, 0);
AI_Movement_Track_Append(23, 435, 0);
AI_Movement_Track_Append(23, 35, 30);
AI_Movement_Track_Repeat(23);
return false;
}
AI_Movement_Track_Append(23, 420, 10);
AI_Movement_Track_Append(23, 422, 2);
AI_Movement_Track_Append(23, 421, 1);
AI_Movement_Track_Append_With_Facing(23, 422, 4, 182);
AI_Movement_Track_Append(23, 420, 10);
AI_Movement_Track_Append(23, 35, 30);
AI_Movement_Track_Repeat(23);
//no break
case 10:
AI_Movement_Track_Append(23, 310, 0);
AI_Movement_Track_Append(23, 307, 0);
AI_Movement_Track_Append(23, 309, 0);
AI_Movement_Track_Append(23, 310, 0);
AI_Movement_Track_Append(23, 35, 30);
AI_Movement_Track_Repeat(23);
return false;
default:
return false;
}
//no break
case 306:
Actor_Set_Goal_Number(23, 305);
return true;
case 307:
AI_Movement_Track_Flush(23);
AI_Movement_Track_Append_With_Facing(23, 416, 0, 556);
Actor_Change_Animation_Mode(23, 4);
AI_Movement_Track_Repeat(23);
return true;
case 308:
AI_Movement_Track_Flush(23);
AI_Movement_Track_Append_Run_With_Facing(23, 440, 2, 355);
AI_Movement_Track_Append_Run_With_Facing(23, 441, 0, 825);
AI_Movement_Track_Repeat(23);
return true;
case 400:
AI_Movement_Track_Flush(23);
AI_Movement_Track_Append(23, 35, 0);
AI_Movement_Track_Repeat(23);
Actor_Set_Goal_Number(23, 410);
return true;
case 420:
AI_Countdown_Timer_Reset(23, 1);
AI_Countdown_Timer_Start(23, 1, 120);
Actor_Set_Goal_Number(23, 410);
return true;
case 425:
AI_Countdown_Timer_Reset(23, 1);
AI_Countdown_Timer_Start(23, 1, 60);
Actor_Set_Goal_Number(23, 410);
return true;
case 430:
Actor_Set_Goal_Number(23, 410);
Actor_Set_Goal_Number(24, 410);
return false;
default:
return false;
}
}
bool AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame) {
int v57;
int a1;
switch (var_45D5B0_animation_state) {
case 32:
*animation = 603;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(603)) {
*animation = 589;
var_45D5B0_animation_state = 0;
var_45D5B8 = 0;
var_45D5B4_animation_frame = 0;
}
*frame = var_45D5B4_animation_frame;
return true;
case 31:
*animation = 604;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(604)) {
*animation = 601;
var_45D5B0_animation_state = 1;
var_45D5B4_animation_frame = 0;
}
*frame = var_45D5B4_animation_frame;
return true;
case 30:
*animation = 587;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(587)) {
*animation = 589;
var_45D5B0_animation_state = 0;
var_45D5B4_animation_frame = 0;
Actor_Change_Animation_Mode(23, 0);
}
*frame = var_45D5B4_animation_frame;
return true;
case 29:
*animation = 586;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(586)) {
*animation = 589;
var_45D5B0_animation_state = 0;
var_45D5B4_animation_frame = 0;
Actor_Change_Animation_Mode(23, 0);
}
*frame = var_45D5B4_animation_frame;
return true;
case 28:
*animation = 576;
if (var_45D5B4_animation_frame < Slice_Animation_Query_Number_Of_Frames(576) - 1) {
++var_45D5B4_animation_frame;
}
*frame = var_45D5B4_animation_frame;
return true;
case 27:
*animation = 588;
if (var_45D5B4_animation_frame < Slice_Animation_Query_Number_Of_Frames(588) - 1) {
++var_45D5B4_animation_frame;
}
*frame = var_45D5B4_animation_frame;
return true;
case 26:
*animation = 573;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(573)) {
var_45D5B0_animation_state = 21;
var_45D5B4_animation_frame = 0;
*animation = 571;
Actor_Change_Animation_Mode(23, 4);
}
*frame = var_45D5B4_animation_frame;
return true;
case 25:
*animation = 572;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(572)) {
var_45D5B0_animation_state = 21;
var_45D5B4_animation_frame = 0;
*animation = 571;
Actor_Change_Animation_Mode(23, 4);
}
*frame = var_45D5B4_animation_frame;
return true;
case 24:
*animation = 581;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame == 4) {
if (Random_Query(1, 2) == 1) {
Sound_Play_Speech_Line(23, 9010, 75, 0, 99);
} else {
Sound_Play_Speech_Line(23, 9015, 75, 0, 99);
}
}
if (var_45D5B4_animation_frame == 5) {
Actor_Combat_AI_Hit_Attempt(23);
}
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(581)) {
var_45D5B0_animation_state = 21;
var_45D5B4_animation_frame = 0;
*animation = 571;
Actor_Change_Animation_Mode(23, 4);
}
*frame = var_45D5B4_animation_frame;
return true;
case 23:
*animation = 580;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(580)) {
*animation = 589;
var_45D5B0_animation_state = 0;
var_45D5B4_animation_frame = 0;
}
*frame = var_45D5B4_animation_frame;
return true;
case 22:
*animation = 579;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(579)) {
var_45D5B0_animation_state = 21;
var_45D5B4_animation_frame = 0;
*animation = 571;
}
*frame = var_45D5B4_animation_frame;
return true;
case 21:
*animation = 571;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(571)) {
var_45D5B4_animation_frame = 0;
}
*frame = var_45D5B4_animation_frame;
return true;
case 20:
*animation = 571;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(571) - 1) {
var_45D5B4_animation_frame = 0;
}
*frame = var_45D5B4_animation_frame;
return true;
case 19:
*animation = 600;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(600)) {
var_45D5B0_animation_state = 11;
var_45D5B4_animation_frame = 0;
*animation = 592;
}
*frame = var_45D5B4_animation_frame;
return true;
case 18:
*animation = 599;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(599)) {
var_45D5B0_animation_state = 11;
var_45D5B4_animation_frame = 0;
*animation = 592;
}
*frame = var_45D5B4_animation_frame;
return true;
case 17:
*animation = 598;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(598)) {
var_45D5B0_animation_state = 11;
var_45D5B4_animation_frame = 0;
*animation = 592;
}
*frame = var_45D5B4_animation_frame;
return true;
case 16:
*animation = 597;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(597)) {
var_45D5B0_animation_state = 11;
var_45D5B4_animation_frame = 0;
*animation = 592;
}
*frame = var_45D5B4_animation_frame;
return true;
case 15:
*animation = 596;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(596)) {
var_45D5B0_animation_state = 11;
var_45D5B4_animation_frame = 0;
*animation = 592;
}
*frame = var_45D5B4_animation_frame;
return true;
case 14:
*animation = 595;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(595)) {
var_45D5B0_animation_state = 11;
var_45D5B4_animation_frame = 0;
*animation = 592;
}
*frame = var_45D5B4_animation_frame;
return true;
case 13:
*animation = 594;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(594)) {
var_45D5B0_animation_state = 11;
var_45D5B4_animation_frame = 0;
*animation = 592;
}
*frame = var_45D5B4_animation_frame;
return true;
case 12:
*animation = 593;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(593)) {
var_45D5B0_animation_state = 11;
var_45D5B4_animation_frame = 0;
*animation = 592;
}
*frame = var_45D5B4_animation_frame;
return true;
case 11:
if (var_45D5BC && var_45D5B4_animation_frame <= 2) {
var_45D5BC = 0;
var_45D5B0_animation_state = 0;
var_45D5B4_animation_frame = 0;
*animation = 589;
var_45D5B8 = Random_Query(0, 1);
*frame = var_45D5B4_animation_frame;
return true;
}
*animation = 592;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(592)) {
var_45D5B4_animation_frame = 0;
if (var_45D5BC) {
var_45D5BC = 0;
var_45D5B0_animation_state = 0;
var_45D5B4_animation_frame = 0;
*animation = 589;
var_45D5B8 = Random_Query(0, 1);
} else {
var_45D5B0_animation_state = Random_Query(0, 8) + 11;
}
var_45D5B4_animation_frame = 0;
}
*frame = var_45D5B4_animation_frame;
return true;
case 10:
*animation = 578;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(578)) {
var_45D5B4_animation_frame = 0;
}
*frame = var_45D5B4_animation_frame;
return true;
case 9:
*animation = 577;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(577)) {
var_45D5B4_animation_frame = 0;
}
*frame = var_45D5B4_animation_frame;
return true;
case 8:
*animation = 575;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(575)) {
var_45D5B4_animation_frame = 0;
}
*frame = var_45D5B4_animation_frame;
return true;
case 7:
*animation = 574;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(574)) {
var_45D5B4_animation_frame = 0;
}
*frame = var_45D5B4_animation_frame;
return true;
case 6:
*animation = 585;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(585)) {
var_45D5B4_animation_frame = 0;
}
*frame = var_45D5B4_animation_frame;
return true;
case 5:
*animation = 584;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(584)) {
var_45D5B4_animation_frame = 0;
}
*frame = var_45D5B4_animation_frame;
return true;
case 4:
*animation = 583;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(583)) {
var_45D5B4_animation_frame = 0;
}
*frame = var_45D5B4_animation_frame;
return true;
case 3:
*animation = 582;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(582)) {
var_45D5B4_animation_frame = 0;
}
*frame = var_45D5B4_animation_frame;
return true;
case 2:
if (Game_Flag_Query(199)) {
*animation = 603;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(603) - 1) {
Game_Flag_Reset(199);
var_45D5B4_animation_frame = 0;
var_45D5B0_animation_state = var_462880;
*animation = var_462884;
}
} else {
if (var_45D5B8 == 0) {
*animation = 589;
}
if (var_45D5B8 == 1) {
*animation = 590;
}
if (var_45D5B8 == 2) {
*animation = 591;
}
if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(*animation) / 2) {
a1 = *animation;
var_45D5B4_animation_frame += 3;
v57 = var_45D5B4_animation_frame;
if (v57 > Slice_Animation_Query_Number_Of_Frames(a1) - 1) {
var_45D5B4_animation_frame = 0;
var_45D5B0_animation_state = var_462880;
*animation = var_462884;
}
} else {
var_45D5B4_animation_frame -= 3;
if (var_45D5B4_animation_frame < 0) {
var_45D5B4_animation_frame = 0;
var_45D5B0_animation_state = var_462880;
*animation = var_462884;
}
}
}
*frame = var_45D5B4_animation_frame;
return true;
case 1:
*animation = 601;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(601)) {
var_45D5B4_animation_frame = 0;
}
if (!Game_Flag_Query(199)) {
var_45D5B0_animation_state = 32;
var_45D5B4_animation_frame = 0;
*animation = 603;
}
*frame = var_45D5B4_animation_frame;
return true;
case 0:
if (Game_Flag_Query(199) && !Game_Flag_Query(392)) {
var_45D5B0_animation_state = 31;
var_45D5B4_animation_frame = 0;
*animation = 604;
} else if (var_45D5B8 == 1) {
*animation = 590;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(590)) {
var_45D5B8 = Random_Query(0, 2);
var_45D5B4_animation_frame = 0;
}
} else if (var_45D5B8 == 2) {
*animation = 591;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(591)) {
var_45D5B8 = Random_Query(0, 2);
var_45D5B4_animation_frame = 0;
}
} else if (var_45D5B8 == 0) {
*animation = 589;
var_45D5B4_animation_frame++;
if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(589)) {
var_45D5B8 = Random_Query(0, 2);
var_45D5B4_animation_frame = 0;
}
}
*frame = var_45D5B4_animation_frame;
return true;
default:
*animation = 399;
*frame = var_45D5B4_animation_frame;
return true;
}
}
bool AIScript_Officer_Leroy::ChangeAnimationMode(int mode) {
int v1;
switch (mode) {
case 28:
Game_Flag_Set(199);
break;
case 27:
Game_Flag_Reset(199);
break;
case 22:
if (Random_Query(0, 1)) {
var_45D5B0_animation_state = 25;
} else {
var_45D5B0_animation_state = 26;
}
var_45D5B4_animation_frame = 0;
break;
case 21:
if (var_45D5B0_animation_state == 21 || var_45D5B0_animation_state == 24) {
if (Random_Query(0, 1)) {
var_45D5B0_animation_state = 25;
} else {
var_45D5B0_animation_state = 26;
}
var_45D5B4_animation_frame = 0;
} else {
if (Random_Query(0, 1)) {
var_45D5B0_animation_state = 29;
} else {
var_45D5B0_animation_state = 30;
}
var_45D5B4_animation_frame = 0;
}
break;
case 19:
if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
var_45D5B0_animation_state = 2;
var_462880 = 19;
var_462884 = 600;
if (Game_Flag_Query(199) == 1) {
var_45D5B4_animation_frame = 0;
}
} else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
var_45D5B0_animation_state = 19;
var_45D5B4_animation_frame = 0;
var_45D5BC = 0;
}
break;
case 18:
if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
var_45D5B0_animation_state = 2;
var_462880 = 18;
var_462884 = 599;
if (Game_Flag_Query(199) == 1) {
var_45D5B4_animation_frame = 0;
}
} else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
var_45D5B0_animation_state = 18;
var_45D5B4_animation_frame = 0;
var_45D5BC = 0;
}
break;
case 17:
if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
var_45D5B0_animation_state = 2;
var_462880 = 17;
var_462884 = 598;
if (Game_Flag_Query(199) == 1) {
var_45D5B4_animation_frame = 0;
}
} else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
var_45D5B0_animation_state = 17;
var_45D5B4_animation_frame = 0;
var_45D5BC = 0;
}
break;
case 16:
if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
var_45D5B0_animation_state = 2;
var_462880 = 16;
var_462884 = 597;
if (Game_Flag_Query(199) == 1) {
var_45D5B4_animation_frame = 0;
}
} else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
var_45D5B0_animation_state = 16;
var_45D5B4_animation_frame = 0;
var_45D5BC = 0;
}
break;
case 15:
if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
var_45D5B0_animation_state = 2;
var_462880 = 15;
var_462884 = 596;
if (Game_Flag_Query(199) == 1) {
var_45D5B4_animation_frame = 0;
}
} else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
var_45D5B0_animation_state = 15;
var_45D5B4_animation_frame = 0;
var_45D5BC = 0;
}
break;
case 14:
if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
var_45D5B0_animation_state = 2;
var_462880 = 14;
var_462884 = 595;
if (Game_Flag_Query(199) == 1) {
var_45D5B4_animation_frame = 0;
}
} else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
var_45D5B0_animation_state = 14;
var_45D5B4_animation_frame = 0;
var_45D5BC = 0;
}
break;
case 13:
if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
var_45D5B0_animation_state = 2;
var_462880 = 13;
var_462884 = 594;
if (Game_Flag_Query(199) == 1) {
var_45D5B4_animation_frame = 0;
}
} else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
var_45D5B0_animation_state = 13;
var_45D5B4_animation_frame = 0;
var_45D5BC = 0;
}
break;
case 12:
if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
var_45D5B0_animation_state = 2;
var_462880 = 12;
var_462884 = 593;
if (Game_Flag_Query(199) == 1) {
var_45D5B4_animation_frame = 0;
}
} else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
var_45D5B0_animation_state = 12;
var_45D5B4_animation_frame = 0;
var_45D5BC = 0;
}
break;
case 8:
var_45D5B0_animation_state = 8;
var_45D5B4_animation_frame = 0;
break;
case 7:
var_45D5B0_animation_state = 7;
var_45D5B4_animation_frame = 0;
break;
case 6:
var_45D5B0_animation_state = 24;
var_45D5B4_animation_frame = 0;
break;
case 4:
switch (var_45D5B0_animation_state) {
case 21:
case 22:
case 24:
return true;
case 7:
case 8:
case 9:
case 10:
var_45D5B0_animation_state = 21;
var_45D5B4_animation_frame = 0;
break;
case 0:
var_45D5B0_animation_state = 22;
var_45D5B4_animation_frame = 0;
break;
default:
var_45D5B0_animation_state = 21;
var_45D5B4_animation_frame = 0;
break;
}
break;
case 3:
if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) {
var_45D5B0_animation_state = 2;
var_462880 = 11;
var_462884 = 592;
if (Game_Flag_Query(199) == 1) {
var_45D5B4_animation_frame = 0;
}
} else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) {
var_45D5B0_animation_state = 11;
var_45D5B4_animation_frame = 0;
var_45D5BC = 0;
}
break;
case 2:
var_45D5B0_animation_state = 4;
var_45D5B4_animation_frame = 0;
break;
case 1:
var_45D5B0_animation_state = 3;
var_45D5B4_animation_frame = 0;
break;
case 0:
switch (var_45D5B0_animation_state) {
case 21:
case 24:
var_45D5B0_animation_state = 23;
var_45D5B4_animation_frame = 0;
break;
case 20:
v1 = var_45D5B4_animation_frame;
Actor_Change_Animation_Mode(23, 4);
var_45D5B4_animation_frame = v1;
var_45D5B0_animation_state = 21;
break;
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
case 18:
case 19:
var_45D5BC = 1;
break;
case 0:
case 23:
return true;
default:
var_45D5B0_animation_state = 0;
var_45D5B4_animation_frame = 0;
var_45D5B8 = Random_Query(0, 1);
break;
}
break;
case 5:
case 9:
case 10:
case 11:
case 20:
case 23:
case 24:
case 25:
case 26:
return true;
default:
switch (mode) {
case 58:
var_45D5B0_animation_state = 20;
var_45D5B4_animation_frame = 0;
break;
case 48:
if (var_45D5B0_animation_state == 21 || var_45D5B0_animation_state == 22 || var_45D5B0_animation_state == 24) {
var_45D5B0_animation_state = 28;
var_45D5B4_animation_frame = 0;
} else {
var_45D5B0_animation_state = 27;
var_45D5B4_animation_frame = 0;
}
break;
case 47:
var_45D5B0_animation_state = 10;
var_45D5B4_animation_frame = 0;
break;
case 46:
var_45D5B0_animation_state = 9;
var_45D5B4_animation_frame = 0;
break;
case 45:
var_45D5B0_animation_state = 6;
var_45D5B4_animation_frame = 0;
break;
case 44:
var_45D5B0_animation_state = 5;
var_45D5B4_animation_frame = 0;
break;
default:
return true;
}
break;
}
return true;
}
void AIScript_Officer_Leroy::QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) {
*animationState = var_45D5B0_animation_state;
*animationFrame = var_45D5B4_animation_frame;
*a3 = var_462880;
*a4 = var_462884;
}
void AIScript_Officer_Leroy::SetAnimationState(int animationState, int animationFrame, int a3, int a4) {
var_45D5B0_animation_state = animationState;
var_45D5B4_animation_frame = animationFrame;
var_462880 = a3;
var_462884 = a4;
}
bool AIScript_Officer_Leroy::ReachedMovementTrackWaypoint(int waypointId) {
if (waypointId == 57 || waypointId == 58) {
sub_431408();
AI_Countdown_Timer_Reset(23, 2);
AI_Countdown_Timer_Start(23, 2, 6);
}
return true;
}
void AIScript_Officer_Leroy::FledCombat() {
Actor_Set_Goal_Number(23, 300);
}
bool AIScript_Officer_Leroy::sub_431408() {
Game_Flag_Set(199);
return true;
}
bool AIScript_Officer_Leroy::sub_431420() {
Game_Flag_Reset(199);
return true;
}
} // End of namespace BladeRunner
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