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path: root/engines/bladerunner/script/aiscript_officer_leroy.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "bladerunner/script/aiscript_officer_leroy.h"

namespace BladeRunner {

AIScript_Officer_Leroy::AIScript_Officer_Leroy(BladeRunnerEngine *vm)
	: AIScriptBase(vm)
{}

void AIScript_Officer_Leroy::Initialize()
{
	var_45D5B0_animation_state = 0;
	var_45D5B4_frame = 0;
	var_45D5B8 = 0;

	Actor_Put_In_Set(23, 69);
	Actor_Set_At_XYZ(23, -261.80f, 6.00f, 79.58f, 512);
	// Actor_Set_Goal_Number(23, 0);
	// Actor_Set_Frame_Rate_FPS(23, 8);
}

void AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame)
{
	if (var_45D5B8 == 0) {
		*animation = 589;
		var_45D5B4_frame++;

		if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(589))
		{
			var_45D5B4_frame = 0;
			var_45D5B8 = Random_Query(0, 2);
		}
	} else if (var_45D5B8 == 1) {
		*animation = 590;
		var_45D5B4_frame++;

		if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(590))
		{
			var_45D5B4_frame = 0;
			var_45D5B8 = Random_Query(0, 2);
		}
	} else if (var_45D5B8 == 2) {
		*animation = 591;
		var_45D5B4_frame++;

		if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(591))
		{
			var_45D5B4_frame = 0;
			var_45D5B8 = Random_Query(0, 2);
		}
	}

	*frame = var_45D5B4_frame;
}

void AIScript_Officer_Leroy::ChangeAnimationMode(int mode)
{
	switch (mode)
	{
		case 1:
			var_45D5B0_animation_state = 32;
			break;
	}
}

} // End of namespace BladeRunner