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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/script.h"
namespace BladeRunner {
void ScriptPS07::InitializeScene() {
Setup_Scene_Information(609.07f, 0.22f, -598.67f, 768);
Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1);
Ambient_Sounds_Add_Sound(142, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(146, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(147, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(148, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(149, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(150, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(151, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(152, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(153, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(154, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(145, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0);
}
void ScriptPS07::SceneLoaded() {
Obstacle_Object("RICE BOX01", true);
Unobstacle_Object("RICE BOX01", true);
}
bool ScriptPS07::MouseClick(int x, int y) {
return false;
}
bool ScriptPS07::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("L.MOUSE", objectName)) {
Sound_Play(155, 70, 0, 0, 50);
if (Actor_Query_Goal_Number(30) < 4 && Actor_Query_Goal_Number(30) > 0) {
Actor_Face_Actor(0, 30, true);
Actor_Set_Goal_Number(30, 3);
Actor_Modify_Friendliness_To_Other(30, 0, -3);
}
return true;
}
return false;
}
bool ScriptPS07::ClickedOnActor(int actorId) {
if (actorId == 30) {
Actor_Face_Actor(0, 30, true);
Actor_Set_Goal_Number(30, 3);
if (!Game_Flag_Query(111)) {
Actor_Says(0, 4115, 13);
}
if (!Game_Flag_Query(111) && (Game_Flag_Query(125) || Game_Flag_Query(126) || Game_Flag_Query(127) || Game_Flag_Query(128))) {
Actor_Face_Actor(30, 0, true);
Actor_Says(30, 30, 12);
Game_Flag_Set(111);
} else {
if (Game_Flag_Query(111)) {
Actor_Says(0, 4130, 18);
}
}
if (Game_Flag_Query(125) && !Game_Flag_Query(12)) {
Game_Flag_Set(12);
Actor_Clue_Acquire(0, 11, 0, 30);
Actor_Says(30, 50, 16);
Actor_Says(0, 4135, 13);
Actor_Says(30, 60, 15);
Actor_Says(30, 70, 12);
Actor_Says(0, 4140, 18);
Actor_Says(30, 80, 14);
Actor_Says(30, 90, 14);
Actor_Set_Goal_Number(30, 1);
return true;
}
if (Game_Flag_Query(126) && !Game_Flag_Query(13)) {
Game_Flag_Set(13);
Actor_Clue_Acquire(0, 10, 0, 30);
sub_401D60();
Actor_Set_Goal_Number(30, 1);
return true;
}
if (Game_Flag_Query(127) && !Game_Flag_Query(104)) {
Game_Flag_Set(104);
Actor_Clue_Acquire(0, 39, 0, 30);
Actor_Says(30, 170, 14);
Actor_Says(0, 4180, 13);
Actor_Says(30, 180, 12);
Actor_Says(30, 190, 13);
Actor_Says(30, 200, 16);
Actor_Says(0, 4185, 18);
Actor_Says(30, 210, 12);
Actor_Modify_Friendliness_To_Other(30, 0, -12);
Actor_Set_Goal_Number(30, 1);
return true;
}
if (Game_Flag_Query(128) && !Game_Flag_Query(105)) {
Game_Flag_Set(105);
Actor_Says(30, 220, 12);
Actor_Says(0, 4190, 13);
Actor_Says(30, 230, 14);
Actor_Set_Goal_Number(30, 1);
return true;
}
Actor_Says(30, 0, 13);
Actor_Set_Goal_Number(30, 1);
return true;
}
return false;
}
bool ScriptPS07::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool ScriptPS07::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(0, 609.07f, 0.22f, -598.67f, 0, 0, false, 0)) {
Set_Enter(62, 66);
}
return true;
}
return false;
}
bool ScriptPS07::ClickedOn2DRegion(int region) {
return false;
}
void ScriptPS07::SceneFrameAdvanced(int frame) {
}
void ScriptPS07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void ScriptPS07::PlayerWalkedIn() {
Loop_Actor_Walk_To_XYZ(0, 561.07f, 0.34f, -606.67f, 6, 0, false, 0);
Game_Flag_Reset(131);
//return false;
}
void ScriptPS07::PlayerWalkedOut() {
if (!Game_Flag_Query(138) && Global_Variable_Query(1) == 1) {
Actor_Set_Goal_Number(30, 0);
}
}
void ScriptPS07::DialogueQueueFlushed(int a1) {
}
void ScriptPS07::sub_401D60() {
Actor_Says(30, 100, 13);
Actor_Says(0, 4145, 13);
Actor_Says(30, 110, 12);
Actor_Says(0, 4150, 13);
Actor_Says(30, 120, 14);
Actor_Says(0, 4155, 17);
Actor_Says(30, 130, 15);
Actor_Says(0, 4160, 13);
Actor_Says(30, 140, 16);
Actor_Says(0, 4165, 18);
Actor_Says(30, 160, 13);
Actor_Says(0, 4170, 19);
Actor_Says(0, 4175, 19);
Actor_Modify_Friendliness_To_Other(30, 0, 3);
}
} // End of namespace BladeRunner
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