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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/script.h"
namespace BladeRunner {
void ScriptPS14::InitializeScene() {
if (Game_Flag_Query(134)) {
Setup_Scene_Information(-1119.61f, 508.14f, -1208.22f, 315);
Game_Flag_Reset(134);
} else {
Setup_Scene_Information(-785.45f, 508.14f, -1652.0f, 315);
}
Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
Scene_Exit_Add_2D_Exit(1, 46, 51, 125, 192, 0);
Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
Ambient_Sounds_Add_Sound(374, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
}
void ScriptPS14::SceneLoaded() {
Obstacle_Object("CABLES UPPER RIGHT", true);
Unobstacle_Object("CYLINDER63", true);
Clickable_Object("CABLES UPPER RIGHT");
Unclickable_Object("CABLES UPPER RIGHT");
}
bool ScriptPS14::MouseClick(int x, int y) {
return false;
}
bool ScriptPS14::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool ScriptPS14::ClickedOnActor(int actorId) {
return false;
}
bool ScriptPS14::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool ScriptPS14::ClickedOnExit(int exitId) {
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(0, -2101.0f, 508.14f, -1361.0f, 0, 1, false, 0)) {
Actor_Face_Heading(0, 819, false);
Loop_Actor_Travel_Stairs(0, 3, 1, 0);
if (Global_Variable_Query(1) == 4 && Game_Flag_Query(671)) {
if (Actor_Clue_Query(0, 32)) {
Game_Flag_Set(666);
Actor_Set_Goal_Number(0, 400);
} else {
Actor_Set_Goal_Number(0, 500);
}
} else if (Global_Variable_Query(1) > 3) {
Actor_Says(0, 8522, 12);
Actor_Face_Heading(0, 307, false);
Loop_Actor_Travel_Stairs(0, 3, 0, 0);
} else {
Game_Flag_Set(135);
Set_Enter(63, 67);
}
}
return true;
}
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(0, -785.45f, 508.14f, -1652.0f, 0, 1, false, 0)) {
Game_Flag_Set(673);
Game_Flag_Reset(178);
Game_Flag_Set(179);
Set_Enter(53, 53);
}
return true;
}
return false;
}
bool ScriptPS14::ClickedOn2DRegion(int region) {
return false;
}
void ScriptPS14::SceneFrameAdvanced(int frame) {
}
void ScriptPS14::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void ScriptPS14::PlayerWalkedIn() {
if (Game_Flag_Query(672)) {
Loop_Actor_Walk_To_XYZ(0, -801.45f, 508.14f, -1596.68f, 0, 0, false, 0);
Game_Flag_Reset(672);
}
//return false;
}
void ScriptPS14::PlayerWalkedOut() {
}
void ScriptPS14::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner
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