aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene/ct02.cpp
blob: 4be9afa2df6b4cd78473817c335bb2691798c673 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "bladerunner/script/scene_script.h"

namespace BladeRunner {

enum kCT02Loops {
	kCT02LoopMain          = 0,
	kCT02LoopTippingPot    = 2,
	kCT02LoopMainPotTipped = 3
};

enum kCT02Exits {
	kCT02ExitCT01 = 0,
	kCT02ExitCT03 = 1
};

void SceneScriptCT02::InitializeScene() {
	if (Game_Flag_Query(kFlagCT03toCT02)) {
		Game_Flag_Reset(kFlagCT03toCT02);
		Setup_Scene_Information(-154.83f, -145.11f, 9.39f, 516);
	} else if (Game_Flag_Query(kFlagCT02McCoyCombatReady)) {
		Setup_Scene_Information(-213.82f, -145.11f, 214.43f, 82);
	} else {
		Setup_Scene_Information(-119.02f, -145.11f, 240.99f, 768);
	}
	Scene_Exit_Add_2D_Exit(kCT02ExitCT01, 590, 0, 639, 479, 1);
	if (Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) {
		Scene_Exit_Add_2D_Exit(kCT02ExitCT03, 332, 163, 404, 297, 0);
	} else {
		Overlay_Play("ct02over", 0, true, false, 0);
	}
	Ambient_Sounds_Add_Looping_Sound(96, 25, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(56, 38, 100, 1);
	Ambient_Sounds_Add_Looping_Sound(95, 32, 0, 1);
	Ambient_Sounds_Add_Sound(61, 10, 30, 8, 8, 100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(62, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(63, 10, 30, 8, 8, 100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(64, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy,  0, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
	Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
	if (Game_Flag_Query(kFlagCT02PotTipped)) {
		Scene_Loop_Set_Default(kCT02LoopMainPotTipped);
	} else {
		Scene_Loop_Set_Default(kCT02LoopMain);
	}
}

void SceneScriptCT02::SceneLoaded() {
	Obstacle_Object("STOVE-1", true);
	Unobstacle_Object("BACK-DOOR", true);
	Unclickable_Object("STOVE-1");
	Unclickable_Object("STOVE-2");
	Unclickable_Object("STOVE-3");
	Unclickable_Object("STOVE-4");
	Unclickable_Object("BIGPOT");
	Unclickable_Object("SOUP-BOWL");
	Unclickable_Object("HOWCOUNTRM");
	Unclickable_Object("LFTSTOVE-1");
	Unclickable_Object("FRIDGE-1");
	Unclickable_Object("LEFTWALL");
	Unclickable_Object("RIGHTWALL");
	Unclickable_Object("BACKWALL");
	Unclickable_Object("TABLE-1");
	Unclickable_Object("COUNTER-2");
	Unclickable_Object("COFFEJUG IN FOREGRO");
	Unclickable_Object("BACK-DOOR");
	if (!Game_Flag_Query(kFlagCT02PotTipped)) {
		Preload(0);
		Preload(3);
		Preload(3);
		Preload(28);
		Preload(400);
		Preload(419);
		Preload(420);
	}
	if (Game_Flag_Query(kFlagCT02McCoyCombatReady)) {
		Game_Flag_Reset(kFlagCT02McCoyCombatReady);
		Actor_Change_Animation_Mode(kActorMcCoy, 0);
		Player_Set_Combat_Mode(true);
		Player_Gains_Control();
	}
}

bool SceneScriptCT02::MouseClick(int x, int y) {
	if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT02PushPot) {
		Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyDodge);
		return true;
	}
	return false;
}

bool SceneScriptCT02::ClickedOn3DObject(const char *objectName, bool a2) {
	return false;
}

void SceneScriptCT02::dialogueWithZuben() {
	Dialogue_Menu_Clear_List();
	if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) {
		DM_Add_To_List_Never_Repeat_Once_Selected(270, 8, 5, 3); // LUCY PHOTO
	}
	if ( Actor_Clue_Query(kActorMcCoy, kClueRunciterInterviewA)
	 && !Actor_Clue_Query(kActorMcCoy, kClueLucy)
	) {
		DM_Add_To_List_Never_Repeat_Once_Selected(280, 8, 5, 3); // LUCY
	}
	int evidenceCount = 0;
#if BLADERUNNER_ORIGINAL_BUGS
	if (Actor_Clue_Query(kActorMcCoy, kClueDoorForced2)) {
		evidenceCount = 1;
	}
#else
	if (Actor_Clue_Query(kActorMcCoy, kClueDoorForced2) || Actor_Clue_Query(kActorMcCoy, kClueDoorForced1)) {
		++evidenceCount;
	}
#endif // BLADERUNNER_ORIGINAL_BUGS
	if (Actor_Clue_Query(kActorMcCoy, kClueLabCorpses)) {
		++evidenceCount;
	}
	if (Actor_Clue_Query(kActorMcCoy, kClueLimpingFootprints)) {
		++evidenceCount;
	}
	if (Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)) {
		++evidenceCount;
	}
	if (Actor_Clue_Query(kActorMcCoy, kClueHowieLeeInterview)) {
		++evidenceCount;
	}
#if BLADERUNNER_ORIGINAL_BUGS
	if (evidenceCount > 3) {
		DM_Add_To_List_Never_Repeat_Once_Selected(290, -1, 4, 8); // VOIGT-KAMPFF
	}
#else
	// There is an original game's dead end state where:
	// 1. McCoy misses the Lucy Photo (he never gets the photos from Runciter),
	// 2. misses the kClueDoorForced2 and Leary takes off so the player can't get it any more
	// 3. the player does not talk to kFlagMcCoyHasOfficersStatement at all, and Leary takes off, so Dino won't give the kClueLabCorpses
	//
	// An easy to reproduce scenario is, after the intro:
	// - McCoy takes the Chrome plate. Does not talk with Leary at all, nor orders the canvassing
	// - Then, McCoy talks to Runciter until Lucy's desk location is unlocked
	// - McCoy takes the chopstick wrapper and leaves for Chinatown.
	//
	//
	// Solution:
	// -. Restore acquiring of kClueDoorForced1 if McCoy visits the rc01 after Leary takes off.
	//    The clue was also acquired in the original, but McCoy did not note he got something
	//    and it was not taken into account for the evidenceCount var.
	//    This clue is now considered as an alternative to kClueDoorForced2
	// -. Steele will acquire the officer's statement clue if McCoy did not and will upload it to the mainframe
	// -. Make McCoy able to VK Zuben even in Polite mode
	//
	if (evidenceCount > 3) {
		DM_Add_To_List_Never_Repeat_Once_Selected(290, 0, 4, 8); // VOIGT-KAMPFF
	}
#endif // BLADERUNNER_ORIGINAL_BUGS
	Dialogue_Menu_Add_DONE_To_List(300); // DONE

	Dialogue_Menu_Appear(320, 240);
	int answerValue = Dialogue_Menu_Query_Input();
	Dialogue_Menu_Disappear();

	switch (answerValue) {
	case 270: // LUCY PHOTO
		Actor_Says(kActorMcCoy, 380, 11);
		Actor_Says(kActorZuben, 30, 17);
		Actor_Says(kActorZuben, 40, 15);
		Actor_Says(kActorMcCoy, 410, 9);
		Actor_Says(kActorZuben, 50, 18);
		Actor_Says(kActorMcCoy, 415, 10);
		Actor_Clue_Acquire(kActorMcCoy, kClueZubenInterview, false, -1);
		Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -5);
		break;

	case 280: // LUCY
		Actor_Says(kActorMcCoy, 385, 9);
		Actor_Says(kActorZuben, 40, 19);
		Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -2);
		break;

	case 290: // VOIGT-KAMPFF
		Actor_Says(kActorMcCoy, 395, 9);
		Actor_Says(kActorMcCoy, 400, 9);
		Actor_Says(kActorZuben, 70, 17);
		Actor_Says(kActorMcCoy, 420, 10);
		Actor_Says(kActorZuben, 80, 14);
		Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -10);
		break;

	case 300: // DONE
		Actor_Says(kActorMcCoy, 405, 11);
		break;
	}

	if (Actor_Query_Friendliness_To_Other(kActorZuben, kActorMcCoy) < 44) {
		Scene_Exits_Disable();
		Actor_Clue_Acquire(kActorMcCoy, kClueZubenRunsAway, true, -1);
		Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT02PushPot);
		Game_Flag_Set(kFlagCT02PotTipped);
		Scene_Loop_Set_Default(kCT02LoopMainPotTipped);
		Scene_Loop_Start_Special(kSceneLoopModeOnce, kCT02LoopTippingPot, true);
	}
}

bool SceneScriptCT02::ClickedOnActor(int actorId) {
	if (actorId == kActorZuben && Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT01WalkToCT02) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -255.02f, -145.11f, 212.42f, 0, true, false, 0)) {
			Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
			Actor_Face_Actor(kActorZuben, kActorMcCoy, true);
			if (!Game_Flag_Query(kFlagCT02ZubenTalk)) {
				Actor_Says(kActorMcCoy, 370, 10);
				Actor_Says(kActorZuben, 20, 19);
				Actor_Says(kActorMcCoy, 375, 9);
				Game_Flag_Set(kFlagCT02ZubenTalk);
			}
			dialogueWithZuben();
			return true;
		}
	}
	return false;
}

bool SceneScriptCT02::ClickedOnItem(int itemId, bool a2) {
	return false;
}

bool SceneScriptCT02::ClickedOnExit(int exitId) {
	if (exitId == kCT02ExitCT01) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -111.2f, -145.11f, 243.28f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagCT02toCT01walk);
			Game_Flag_Set(kFlagCT02toCT01);
			Set_Enter(kSetCT01_CT12, kSceneCT01);
		}
		return true;
	}
	if (exitId == kCT02ExitCT03) {
		bool v1;
		if (Player_Query_Combat_Mode()) {
			v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, 1, true, 0);
		} else {
			v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, 1, false, 0);
		}
		if (!v1) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagCT02toCT03);
			Set_Enter(kSetCT03_CT04, kSceneCT03);
		}
		return true;
	}
	return false;
}

bool SceneScriptCT02::ClickedOn2DRegion(int region) {
	return false;
}

void SceneScriptCT02::SceneFrameAdvanced(int frame) {
	if (frame == 6 || frame == 12 || frame == 19 || frame == 25 || frame == 46 || frame == 59) {
		Sound_Play(kSfxNEON7, Random_Query(25, 33), -70, -70, 50);
	}
	if (frame == 72) {
		Sound_Play(kSfxBIGPOT4, 50, 0, 0, 50);
	}
	if (frame == 71) {
		Sound_Play(kSfxBIGPOT3, 40, 0, 0, 50);
	}
	if (frame == 72) {
		Sound_Play(kSfxPOTSPL5, 60, -20, 40, 50);
	}
	if (frame == 61) {
		Music_Play(kMusicBatl226M, 50, 0, 2, -1, 0, 0);
	}
	if (frame == 81) {
		Scene_Exit_Add_2D_Exit(kCT02ExitCT03, 332, 163, 404, 297, 0);
		Scene_Exits_Enable();
	}
}

void SceneScriptCT02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}

void SceneScriptCT02::PlayerWalkedIn() {
}

void SceneScriptCT02::PlayerWalkedOut() {
	if (!Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) {
		Overlay_Remove("ct02over");
	}
}

void SceneScriptCT02::DialogueQueueFlushed(int a1) {
}

} // End of namespace BladeRunner