1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptCT51::InitializeScene() {
Setup_Scene_Information(0.0f, 0.0f, -102.0f, 470);
Game_Flag_Reset(379);
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
}
void SceneScriptCT51::SceneLoaded() {
Unobstacle_Object("BLANKET03", true);
Clickable_Object("BED02");
if (!Actor_Clue_Query(kActorMcCoy, kClueRagDoll)) {
Item_Add_To_World(85, 943, 6, 44.0f, 0.0f, -95.0f, 540, 24, 24, false, true, false, true);
}
if (!Actor_Clue_Query(kActorMcCoy, kClueMoonbus1)) {
Item_Add_To_World(120, 984, 6, 44.0f, 0.0f, -22.0f, 0, 12, 12, false, true, false, true);
}
}
bool SceneScriptCT51::MouseClick(int x, int y) {
return true;
}
bool SceneScriptCT51::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("BED02", objectName)) {
if (Actor_Clue_Query(kActorMcCoy, kClueHysteriaToken)) {
Actor_Says(kActorMcCoy, 8580, 12);
return false;
}
Item_Pickup_Spin_Effect(970, 203, 200);
Actor_Clue_Acquire(kActorMcCoy, kClueHysteriaToken, 1, -1);
Actor_Voice_Over(420, kActorVoiceOver);
return true;
}
return false;
}
bool SceneScriptCT51::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptCT51::ClickedOnItem(int itemId, bool a2) {
if (itemId == 85) {
Actor_Clue_Acquire(kActorMcCoy, kClueRagDoll, 1, -1);
Item_Pickup_Spin_Effect(943, 260, 200);
Ambient_Sounds_Play_Sound(563, 40, 99, 0, 0);
Item_Remove_From_World(85);
return true;
}
if (itemId == 120) {
Actor_Clue_Acquire(kActorMcCoy, kClueMoonbus1, 1, -1);
Item_Pickup_Spin_Effect(984, 490, 307);
Item_Remove_From_World(120);
Actor_Says(kActorMcCoy, 8527, 3);
return true;
}
return false;
}
bool SceneScriptCT51::ClickedOnExit(int exitId) {
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, 1, false, 0)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, 0, false, 0);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(380);
Set_Enter(6, kSceneCT08);
}
return true;
}
return false;
}
bool SceneScriptCT51::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptCT51::SceneFrameAdvanced(int frame) {
}
void SceneScriptCT51::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptCT51::PlayerWalkedIn() {
}
void SceneScriptCT51::PlayerWalkedOut() {
if (!Actor_Clue_Query(kActorMcCoy, kClueRagDoll)) {
Item_Remove_From_World(85);
}
}
void SceneScriptCT51::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner
|