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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptUG17::InitializeScene() {
if (Game_Flag_Query(kFlagTB03toUG17)) {
Setup_Scene_Information(1013.0f, 67.96f, -1892.0f, 525);
Game_Flag_Reset(kFlagTB03toUG17);
} else {
Setup_Scene_Information(1000.0f, 67.96f, -1539.0f, 0);
}
Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
Scene_Exit_Add_2D_Exit(1, 551, 347, 594, 386, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxWINDLOOP, 100, 1, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 50, 1, 1);
Ambient_Sounds_Add_Sound(kSfxSWEEP2, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
Overlay_Play("UG17OVER", 0, true, false, 0);
}
void SceneScriptUG17::SceneLoaded() {
Obstacle_Object("BOX FOR BIG VENT13", true);
Unclickable_Object("BOX FOR BIG VENT13");
}
bool SceneScriptUG17::MouseClick(int x, int y) {
return false;
}
bool SceneScriptUG17::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptUG17::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptUG17::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptUG17::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1000.0f, 67.96f, -1539.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG17toUG15);
Set_Enter(kSetUG15, kSceneUG15);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1013.0f, 67.96f, -1892.0f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 89, false);
if (Global_Variable_Query(kVariableChapter) == 5) {
Actor_Says(kActorMcCoy, 8522, 14);
} else {
Loop_Actor_Travel_Ladder(kActorMcCoy, 10, true, kAnimationModeIdle);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG17toTB03);
Set_Enter(kSetTB02_TB03, kSceneTB03);
}
}
return true;
}
return false;
}
bool SceneScriptUG17::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptUG17::SceneFrameAdvanced(int frame) {
}
void SceneScriptUG17::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptUG17::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagUG15toUG17)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 961.0f, 67.96f, -1539.0f, 0, false, false, false);
Game_Flag_Reset(kFlagUG15toUG17);
}
//return false;
}
void SceneScriptUG17::PlayerWalkedOut() {
}
void SceneScriptUG17::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner
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