aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene_script.cpp
blob: 01fe3e3b1edca6a74f7fc1d89162c9bef545c497 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "bladerunner/script/scene_script.h"

namespace BladeRunner {

SceneScript::SceneScript(BladeRunnerEngine *vm)
	: _vm(vm)
	, _inScriptCounter(0)
	, _currentScript(nullptr) {}

SceneScript::~SceneScript() {
	delete _currentScript;
}

bool SceneScript::open(const Common::String &name) {
	delete _currentScript;

	if (name == "AR01") { _currentScript = new SceneScriptAR01(_vm); return true; }
	if (name == "AR02") { _currentScript = new SceneScriptAR02(_vm); return true; }
	if (name == "BB01") { _currentScript = new SceneScriptBB01(_vm); return true; }
	if (name == "BB02") { _currentScript = new SceneScriptBB02(_vm); return true; }
	if (name == "BB03") { _currentScript = new SceneScriptBB03(_vm); return true; }
	if (name == "BB04") { _currentScript = new SceneScriptBB04(_vm); return true; }
	if (name == "BB05") { _currentScript = new SceneScriptBB05(_vm); return true; }
	if (name == "BB06") { _currentScript = new SceneScriptBB06(_vm); return true; }
	if (name == "BB07") { _currentScript = new SceneScriptBB07(_vm); return true; }
	if (name == "BB08") { _currentScript = new SceneScriptBB08(_vm); return true; }
	if (name == "BB09") { _currentScript = new SceneScriptBB09(_vm); return true; }
	if (name == "BB10") { _currentScript = new SceneScriptBB10(_vm); return true; }
	if (name == "BB11") { _currentScript = new SceneScriptBB11(_vm); return true; }
	if (name == "BB12") { _currentScript = new SceneScriptBB12(_vm); return true; }
	if (name == "BB51") { _currentScript = new SceneScriptBB51(_vm); return true; }
	if (name == "CT01") { _currentScript = new SceneScriptCT01(_vm); return true; }
	if (name == "CT02") { _currentScript = new SceneScriptCT02(_vm); return true; }
	if (name == "CT03") { _currentScript = new SceneScriptCT03(_vm); return true; }
	if (name == "CT04") { _currentScript = new SceneScriptCT04(_vm); return true; }
	if (name == "CT05") { _currentScript = new SceneScriptCT05(_vm); return true; }
	if (name == "CT06") { _currentScript = new SceneScriptCT06(_vm); return true; }
	if (name == "CT07") { _currentScript = new SceneScriptCT07(_vm); return true; }
	if (name == "CT08") { _currentScript = new SceneScriptCT08(_vm); return true; }
	if (name == "CT09") { _currentScript = new SceneScriptCT09(_vm); return true; }
	if (name == "CT10") { _currentScript = new SceneScriptCT10(_vm); return true; }
	if (name == "CT11") { _currentScript = new SceneScriptCT11(_vm); return true; }
	if (name == "CT12") { _currentScript = new SceneScriptCT12(_vm); return true; }
	if (name == "CT51") { _currentScript = new SceneScriptCT51(_vm); return true; }
	if (name == "DR01") { _currentScript = new SceneScriptDR01(_vm); return true; }
	if (name == "DR02") { _currentScript = new SceneScriptDR02(_vm); return true; }
	if (name == "DR03") { _currentScript = new SceneScriptDR03(_vm); return true; }
	if (name == "DR04") { _currentScript = new SceneScriptDR04(_vm); return true; }
	if (name == "DR05") { _currentScript = new SceneScriptDR05(_vm); return true; }
	if (name == "DR06") { _currentScript = new SceneScriptDR06(_vm); return true; }
	if (name == "HC01") { _currentScript = new SceneScriptHC01(_vm); return true; }
	if (name == "HC02") { _currentScript = new SceneScriptHC02(_vm); return true; }
	if (name == "HC03") { _currentScript = new SceneScriptHC03(_vm); return true; }
	if (name == "HC04") { _currentScript = new SceneScriptHC04(_vm); return true; }
	if (name == "HF01") { _currentScript = new SceneScriptHF01(_vm); return true; }
	if (name == "HF02") { _currentScript = new SceneScriptHF02(_vm); return true; }
	if (name == "HF03") { _currentScript = new SceneScriptHF03(_vm); return true; }
	if (name == "HF04") { _currentScript = new SceneScriptHF04(_vm); return true; }
	if (name == "HF05") { _currentScript = new SceneScriptHF05(_vm); return true; }
	if (name == "HF06") { _currentScript = new SceneScriptHF06(_vm); return true; }
	if (name == "HF07") { _currentScript = new SceneScriptHF07(_vm); return true; }
	if (name == "KP01") { _currentScript = new SceneScriptKP01(_vm); return true; }
	if (name == "KP02") { _currentScript = new SceneScriptKP02(_vm); return true; }
	if (name == "KP03") { _currentScript = new SceneScriptKP03(_vm); return true; }
	if (name == "KP04") { _currentScript = new SceneScriptKP04(_vm); return true; }
	if (name == "KP05") { _currentScript = new SceneScriptKP05(_vm); return true; }
	if (name == "KP06") { _currentScript = new SceneScriptKP06(_vm); return true; }
	if (name == "KP07") { _currentScript = new SceneScriptKP07(_vm); return true; }
	if (name == "MA01") { _currentScript = new SceneScriptMA01(_vm); return true; }
	if (name == "MA02") { _currentScript = new SceneScriptMA02(_vm); return true; }
	if (name == "MA04") { _currentScript = new SceneScriptMA04(_vm); return true; }
	if (name == "MA05") { _currentScript = new SceneScriptMA05(_vm); return true; }
	if (name == "MA06") { _currentScript = new SceneScriptMA06(_vm); return true; }
	if (name == "MA07") { _currentScript = new SceneScriptMA07(_vm); return true; }
	if (name == "MA08") { _currentScript = new SceneScriptMA08(_vm); return true; }
	if (name == "NR01") { _currentScript = new SceneScriptNR01(_vm); return true; }
	if (name == "NR02") { _currentScript = new SceneScriptNR02(_vm); return true; }
	if (name == "NR03") { _currentScript = new SceneScriptNR03(_vm); return true; }
	if (name == "NR04") { _currentScript = new SceneScriptNR04(_vm); return true; }
	if (name == "NR05") { _currentScript = new SceneScriptNR05(_vm); return true; }
	if (name == "NR06") { _currentScript = new SceneScriptNR06(_vm); return true; }
	if (name == "NR07") { _currentScript = new SceneScriptNR07(_vm); return true; }
	if (name == "NR08") { _currentScript = new SceneScriptNR08(_vm); return true; }
	if (name == "NR09") { _currentScript = new SceneScriptNR09(_vm); return true; }
	if (name == "NR10") { _currentScript = new SceneScriptNR10(_vm); return true; }
	if (name == "NR11") { _currentScript = new SceneScriptNR11(_vm); return true; }
	if (name == "PS01") { _currentScript = new SceneScriptPS01(_vm); return true; }
	if (name == "PS02") { _currentScript = new SceneScriptPS02(_vm); return true; }
	if (name == "PS03") { _currentScript = new SceneScriptPS03(_vm); return true; }
	if (name == "PS04") { _currentScript = new SceneScriptPS04(_vm); return true; }
	if (name == "PS05") { _currentScript = new SceneScriptPS05(_vm); return true; }
	if (name == "PS06") { _currentScript = new SceneScriptPS06(_vm); return true; }
	if (name == "PS07") { _currentScript = new SceneScriptPS07(_vm); return true; }
	if (name == "PS09") { _currentScript = new SceneScriptPS09(_vm); return true; }
	if (name == "PS10") { _currentScript = new SceneScriptPS10(_vm); return true; }
	if (name == "PS11") { _currentScript = new SceneScriptPS11(_vm); return true; }
	if (name == "PS12") { _currentScript = new SceneScriptPS12(_vm); return true; }
	if (name == "PS13") { _currentScript = new SceneScriptPS13(_vm); return true; }
	if (name == "PS14") { _currentScript = new SceneScriptPS14(_vm); return true; }
	if (name == "PS15") { _currentScript = new SceneScriptPS15(_vm); return true; }
	if (name == "RC01") { _currentScript = new SceneScriptRC01(_vm); return true; }
	if (name == "RC02") { _currentScript = new SceneScriptRC02(_vm); return true; }
	if (name == "RC03") { _currentScript = new SceneScriptRC03(_vm); return true; }
	if (name == "RC04") { _currentScript = new SceneScriptRC04(_vm); return true; }
	if (name == "RC51") { _currentScript = new SceneScriptRC51(_vm); return true; }
	if (name == "TB02") { _currentScript = new SceneScriptTB02(_vm); return true; }
	if (name == "TB03") { _currentScript = new SceneScriptTB03(_vm); return true; }
	if (name == "TB05") { _currentScript = new SceneScriptTB05(_vm); return true; }
	if (name == "TB06") { _currentScript = new SceneScriptTB06(_vm); return true; }
	if (name == "TB07") { _currentScript = new SceneScriptTB07(_vm); return true; }
	if (name == "UG01") { _currentScript = new SceneScriptUG01(_vm); return true; }
	if (name == "UG02") { _currentScript = new SceneScriptUG02(_vm); return true; }
	if (name == "UG03") { _currentScript = new SceneScriptUG03(_vm); return true; }
	if (name == "UG04") { _currentScript = new SceneScriptUG04(_vm); return true; }
	if (name == "UG05") { _currentScript = new SceneScriptUG05(_vm); return true; }
	if (name == "UG06") { _currentScript = new SceneScriptUG06(_vm); return true; }
	if (name == "UG07") { _currentScript = new SceneScriptUG07(_vm); return true; }
	if (name == "UG08") { _currentScript = new SceneScriptUG08(_vm); return true; }
	if (name == "UG09") { _currentScript = new SceneScriptUG09(_vm); return true; }
	if (name == "UG10") { _currentScript = new SceneScriptUG10(_vm); return true; }
	if (name == "UG12") { _currentScript = new SceneScriptUG12(_vm); return true; }
	if (name == "UG13") { _currentScript = new SceneScriptUG13(_vm); return true; }
	if (name == "UG14") { _currentScript = new SceneScriptUG14(_vm); return true; }
	if (name == "UG15") { _currentScript = new SceneScriptUG15(_vm); return true; }
	if (name == "UG16") { _currentScript = new SceneScriptUG16(_vm); return true; }
	if (name == "UG17") { _currentScript = new SceneScriptUG17(_vm); return true; }
	if (name == "UG18") { _currentScript = new SceneScriptUG18(_vm); return true; }
	if (name == "UG19") { _currentScript = new SceneScriptUG19(_vm); return true; }

	error("SceneScript::Open: Unknown script %s", name.c_str());

	return false;
}

void SceneScript::initializeScene() {
	_inScriptCounter++;
	_currentScript->InitializeScene();
	_inScriptCounter--;
}

void SceneScript::sceneLoaded() {
	_inScriptCounter++;
	_currentScript->SceneLoaded();
	_inScriptCounter--;
}

bool SceneScript::mouseClick(int x, int y) {
	if (_inScriptCounter > 0)
		return true;

	_inScriptCounter++;
	//MouseX = x;
	//MouseY = y;
	bool result = _currentScript->MouseClick(x, y);
	_vm->_runningActorId = -1;
	_inScriptCounter--;
	//MouseX = -1;
	//MouseY = -1;
	return result;
}

bool SceneScript::clickedOn3DObject(const char *objectName, bool attack) {
	if (_inScriptCounter > 0) {
		return true;
	}

	_inScriptCounter++;
	bool result = _currentScript->ClickedOn3DObject(objectName, attack);
	_vm->_runningActorId = -1;
	_inScriptCounter--;
	return result;
}

bool SceneScript::clickedOnActor(int actorId) {
	if (_inScriptCounter > 0) {
		return true;
	}

	_inScriptCounter++;
	bool result = _currentScript->ClickedOnActor(actorId);
	_vm->_runningActorId = -1;
	_inScriptCounter--;
	return result;
}

bool SceneScript::clickedOnItem(int itemId, bool a2) {
	if (_inScriptCounter > 0) {
		return true;
	}

	_inScriptCounter++;
	bool result = _currentScript->ClickedOnItem(itemId, a2);
	_vm->_runningActorId = -1;
	_inScriptCounter--;
	return result;
}

bool SceneScript::clickedOnExit(int exitId) {
	if (_inScriptCounter > 0) {
		return true;
	}

	_inScriptCounter++;
	bool result = _currentScript->ClickedOnExit(exitId);
	_vm->_runningActorId = -1;
	_inScriptCounter--;
	return result;
}

bool SceneScript::clickedOn2DRegion(int region) {
	if (_inScriptCounter > 0) {
		return true;
	}

	_inScriptCounter++;
	bool result = _currentScript->ClickedOn2DRegion(region);
	_vm->_runningActorId = -1;
	_inScriptCounter--;
	return result;
}

void SceneScript::sceneFrameAdvanced(int frame) {
	_inScriptCounter++;
	_currentScript->SceneFrameAdvanced(frame);
	_inScriptCounter--;
}

void SceneScript::actorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
	_inScriptCounter++;
	//TODO remove this check
	if(_currentScript)
		_currentScript->ActorChangedGoal(actorId, newGoal, oldGoal, currentSet);
	_inScriptCounter--;
}

void SceneScript::playerWalkedIn() {
	_inScriptCounter++;
	_currentScript->PlayerWalkedIn();
	_inScriptCounter--;
}

void SceneScript::playerWalkedOut() {
	_inScriptCounter++;
	_currentScript->PlayerWalkedOut();
	_inScriptCounter--;
}

void SceneScript::dialogueQueueFlushed(int a1) {
	_inScriptCounter++;
	_currentScript->DialogueQueueFlushed(a1);
	_inScriptCounter--;
}

} // End of namespace BladeRunner