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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/script.h"
#include "bladerunner/bladerunner.h"
namespace BladeRunner {
bool Script::open(const Common::String &name) {
delete _currentScript;
if (name == "RC01") { _currentScript = new ScriptRC01(_vm); return true; }
return false;
}
Script::~Script() {
delete _currentScript;
}
void Script::InitializeScene() {
_inScriptCounter++;
_currentScript->InitializeScene();
_inScriptCounter--;
}
void Script::SceneLoaded() {
_inScriptCounter++;
_currentScript->SceneLoaded();
_inScriptCounter--;
}
void Script::SceneFrameAdvanced(int frame) {
_inScriptCounter++;
_currentScript->SceneFrameAdvanced(frame);
_inScriptCounter--;
}
} // End of namespace BladeRunner
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