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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "bladerunner/script/script.h"

#include "bladerunner/bladerunner.h"

namespace BladeRunner {

bool Script::open(const Common::String &name) {
	delete _currentScript;

	if (name == "RC01") { _currentScript = new ScriptRC01(_vm); return true; }

	return false;
}

Script::~Script() {
	delete _currentScript;
}

void Script::InitializeScene() {
	_inScriptCounter++;
	_currentScript->InitializeScene();
	_inScriptCounter--;
}

void Script::SceneLoaded() {
	_inScriptCounter++;
	_currentScript->SceneLoaded();
	_inScriptCounter--;
}

void Script::SceneFrameAdvanced(int frame) {
	_inScriptCounter++;
	_currentScript->SceneFrameAdvanced(frame);
	_inScriptCounter--;
}

} // End of namespace BladeRunner