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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_SCRIPT_KIA_H
#define BLADERUNNER_SCRIPT_KIA_H
#include "bladerunner/script/script.h"
namespace BladeRunner {
class BladeRunnerEngine;
class VKScript : ScriptBase {
friend class Debugger;
int _inScriptCounter;
int _calibrationQuestionCounter;
int _questionCounter;
public:
VKScript(BladeRunnerEngine *vm);
void initialize(int actorId);
void calibrate(int actorId);
void beginTest(int actorId);
void mcCoyAsksQuestion(int actorId, int questionId);
void questionAsked(int actorId, int questionId);
void shutdown(int actorId, int humanPercentage, int replicantPercentage, int anxiety);
bool isInsideScript() const;
private:
bool SCRIPT_VK_DLL_Initialize(int actorId);
void SCRIPT_VK_DLL_Calibrate(int actorId);
bool SCRIPT_VK_DLL_Begin_Test(int actorId);
void SCRIPT_VK_DLL_McCoy_Asks_Question(int actorId, int questionId);
void SCRIPT_VK_DLL_Question_Asked(int actorId, int questionId);
void SCRIPT_VK_DLL_Shutdown(int actorId, int humanPercentage, int replicantPercentage, int anxiety);
void askLucy(int questionId);
void askGrigorian(int questionId);
void askDektora(int questionId);
void askRunciter(int questionId);
void askBulletBob(int questionId);
void askCalibrationQuestion1(int actorId, int notUsed);
void askCalibrationQuestion2(int actorId, int notUsed);
void askCalibrationQuestion3(int actorId, int notUsed);
};
} // End of namespace BladeRunner
#endif
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