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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/spinner.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/scene.h"
#include "bladerunner/shape.h"
#include "bladerunner/mouse.h"
#include "bladerunner/vqa_player.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/ui_image_picker.h"
#include "common/rect.h"
#include "common/system.h"
namespace BladeRunner {
Spinner::Spinner(BladeRunnerEngine *vm) : _vm(vm) {
reset();
_imagePicker = new UIImagePicker(vm, SPINNER_DESTINATIONS);
}
Spinner::~Spinner() {
delete _imagePicker;
reset();
}
void Spinner::setSelectableDestinationFlag(int destination, bool selectable) {
_isDestinationSelectable[destination] = selectable;
}
bool Spinner::querySelectableDestinationFlag(int destination) const {
return _isDestinationSelectable[destination];
}
SpinnerDestination SpinnerDestinationsNear[] = {
{ 0, 0x0D2, 0x107, 0x107, 0x14C },
{ 1, 0x133, 0x14A, 0x169, 0x17D },
{ 2, 0x152, 0x089, 0x16A, 0x0A9 },
{ 3, 0x0F8, 0x087, 0x121, 0x0A8 },
{ 4, 0x160, 0x0DE, 0x17B, 0x0EE },
{ -1, -1, -1, -1, -1 }
};
SpinnerDestination SpinnerDestinationsMedium[] = {
{ 0, 0x0FC, 0x0F2, 0x117, 0x11B },
{ 1, 0x12D, 0x111, 0x148, 0x130 },
{ 2, 0x13F, 0x0B6, 0x150, 0x0C8 },
{ 3, 0x10D, 0x0B5, 0x125, 0x0C8 },
{ 4, 0x145, 0x0E3, 0x159, 0x0F0 },
{ 5, 0x103, 0x04A, 0x17C, 0x077 },
{ 6, 0x0CB, 0x07C, 0x0E0, 0x088 },
{ 7, 0x0C8, 0x093, 0x0DE, 0x0AA },
{ -1, -1, -1, -1, -1 }
};
SpinnerDestination SpinnerDestinationsFar[] = {
{ 0, 0x0DC, 0x0E3, 0x0F6, 0x106 },
{ 1, 0x104, 0x0FC, 0x11E, 0x117 },
{ 2, 0x11E, 0x0B2, 0x12E, 0x0C4 },
{ 3, 0x0F4, 0x0B2, 0x107, 0x0C3 },
{ 4, 0x120, 0x0D8, 0x132, 0x0E4 },
{ 5, 0x0F9, 0x04D, 0x161, 0x07C },
{ 6, 0x0BE, 0x07F, 0x0D0, 0x08A },
{ 7, 0x0B9, 0x095, 0x0CE, 0x0AA },
{ 8, 0x18E, 0x0F9, 0x1A3, 0x10C },
{ 9, 0x186, 0x0DA, 0x1A3, 0x0EC },
{ -1, -1, -1, -1, -1 }
};
static void spinner_mouseInCallback(int, void*);
static void spinner_mouseOutCallback(int, void*);
static void spinner_mouseDownCallback(int, void*);
static void spinner_mouseUpCallback(int, void*);
int Spinner::interfaceChooseDest(int loopId, int loopFlag) {
_selectedDestination = 0;
if (!_vm->openArchive("MODE.MIX"))
return 0;
if (loopId < 0) {
_isOpen = true;
} else {
_vm->playerLosesControl();
_vm->_scene->loopStartSpecial(3, loopId, loopFlag);
while (!_isOpen) {
_vm->gameTick();
}
_vm->playerGainsControl();
}
_vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceInterface);
if (!_vqaPlayer->open("SPINNER.VQA")) {
return 0;
}
_vm->_mouse->setCursor(0);
// Determine which map we need to show to include the active destinations
uint8 mapmask = 0;
uint8 mapmaskv[SPINNER_DESTINATIONS] = { 1, 1, 1, 1, 1, 3, 3, 3, 7, 7 };
for (int i = 0; i != SPINNER_DESTINATIONS; ++i) {
if (_isDestinationSelectable[i])
mapmask |= mapmaskv[i];
}
_destinations = nullptr;
int firstShapeId = 0;
int shapeCount = 0;
int spinnerLoopId = 4;
mapmask = 1;
if (mapmask & 4) {
_destinations = SpinnerDestinationsFar;
firstShapeId = 26;
shapeCount = 20;
spinnerLoopId = 4;
} else if (mapmask & 2) {
_destinations = SpinnerDestinationsMedium;
firstShapeId = 10;
shapeCount = 16;
spinnerLoopId = 2;
} else if (mapmask & 1) {
_destinations = SpinnerDestinationsNear;
firstShapeId = 0;
shapeCount = 10;
spinnerLoopId = 0;
} else {
return -1;
}
_vqaPlayer->setLoop(spinnerLoopId, -1, 2, nullptr, nullptr);
_vqaPlayer->setLoop(spinnerLoopId + 1, -1, 0, nullptr, nullptr);
for (int j = 0; j != shapeCount; ++j) {
_shapes.push_back(new Shape(_vm));
_shapes[j]->readFromContainer("SPINNER.SHP", firstShapeId + j);
}
_imagePicker->resetImages();
for (SpinnerDestination *dest = _destinations; dest->id != -1; ++dest) {
if (!_isDestinationSelectable[dest->id])
continue;
const char *tooltip = _vm->_textSpinnerDestinations->getText(dest->id);
_imagePicker->defineImage(
dest->id,
dest->left,
dest->top,
dest->right,
dest->bottom,
_shapes[dest->id],
_shapes[dest->id + _shapes.size() / 2],
_shapes[dest->id + _shapes.size() / 2],
tooltip
);
}
_imagePicker->setCallbacks(
spinner_mouseInCallback,
spinner_mouseOutCallback,
spinner_mouseDownCallback,
spinner_mouseUpCallback,
this
);
// TODO: Freeze game time
_selectedDestination = -1;
do {
_vm->gameTick();
} while (_selectedDestination == -1);
// TODO: Unfreeze game time
_isOpen = false;
// TODO: _vm->_scene->resume();
for (int i = 0; i != (int)_shapes.size(); ++i)
delete _shapes[i];
_shapes.clear();
return _selectedDestination;
}
static void spinner_mouseInCallback(int, void*) {
}
static void spinner_mouseOutCallback(int, void*) {
}
static void spinner_mouseDownCallback(int, void*) {
}
static void spinner_mouseUpCallback(int image, void *data) {
if (image >= 0 && image < 10) {
Spinner *spinner = (Spinner *)data;
spinner->setSelectedDestination(image);
}
}
void Spinner::setIsOpen() {
_isOpen = true;
}
bool Spinner::isOpen() const {
return _isOpen;
}
int Spinner::handleMouseUp(int x, int y) {
_imagePicker->handleMouseAction(x, y, false, true, 0);
return false;
}
int Spinner::handleMouseDown(int x, int y) {
_imagePicker->handleMouseAction(x, y, true, false, 0);
return false;
}
void Spinner::tick() {
if (!_vm->_gameIsRunning)
return;
int frame = _vqaPlayer->update();
assert(frame >= -1);
// vqaPlayer renders to _surfaceInterface
blit(_vm->_surfaceInterface, _vm->_surfaceGame);
_imagePicker->draw(_vm->_surfaceGame);
Common::Point p = _vm->getMousePos();
_imagePicker->handleMouseAction(p.x, p.y, false, false, false);
if (_imagePicker->hasHoveredImage()) {
_vm->_mouse->setCursor(1);
} else {
_vm->_mouse->setCursor(0);
}
_vm->_mouse->draw(_vm->_surfaceGame, p.x, p.y);
_vm->blitToScreen(_vm->_surfaceGame);
_vm->_system->delayMillis(10);
}
void Spinner::setSelectedDestination(int destination) {
_selectedDestination = destination;
}
void Spinner::reset() {
for (int i = 0; i != SPINNER_DESTINATIONS; ++i) {
_isDestinationSelectable[i] = 0;
}
_isOpen = false;
_destinations = nullptr;
_selectedDestination = -1;
_imagePicker = nullptr;
for (int i = 0; i != (int)_shapes.size(); ++i)
delete _shapes[i];
_shapes.clear();
}
void Spinner::resume() {
// TODO
}
} // End of namespace BladeRunner
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