1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_ESPER_H
#define BLADERUNNER_ESPER_H
#include "common/array.h"
#include "common/rect.h"
#include "graphics/surface.h"
namespace BladeRunner {
class BladeRunnerEngine;
class Font;
class Shape;
class Shapes;
class VQAPlayer;
class UIImagePicker;
class ESPERScript;
// CD-changing logic has been removed
enum EsperMainStates {
kEsperMainStateOpening = 0,
kEsperMainStateList = 1,
kEsperMainStatePhotoOpening = 2,
kEsperMainStateClear = 3,
kEsperMainStatePhoto = 5
};
enum EsperPhotoStates {
kEsperPhotoStateShow = 0,
kEsperPhotoStateOpening = 1,
kEsperPhotoStateScrolling = 2,
kEsperPhotoStateSelectionZooming = 3,
kEsperPhotoStateSelectionBlinking = 4,
kEsperPhotoStatePhotoZooming = 5,
kEsperPhotoStatePhotoSharpening = 6,
kEsperPhotoStatePhotoZoomOut = 7,
kEsperPhotoStateVideoZooming = 8,
kEsperPhotoStateVideoShow = 9,
kEsperPhotoStateVideoZoomOut = 10
};
class ESPER {
static const int kPhotoCount = 12;
static const int kRegionCount = 6;
static const int kPhotoWidth = 1280;
static const int kPhotoHeight = 960;
static const int kSelectionZoomSteps = 6;
static const Common::Rect kScreen;
struct Photo {
bool isPresent;
int photoId;
int shapeId;
Common::String name;
};
struct Region {
bool isPresent;
int regionId;
Common::Rect rectInner;
Common::Rect rectOuter;
Common::Rect rectSelection;
Common::String name;
};
BladeRunnerEngine *_vm;
ESPERScript *_script;
bool _isWaiting;
bool _isOpen;
UIImagePicker *_buttons;
Graphics::Surface _surfacePhoto;
Graphics::Surface _surfaceViewport;
VQAPlayer *_vqaPlayerMain;
VQAPlayer *_vqaPlayerPhoto;
int _vqaLastFrame;
Shapes *_shapesButtons;
Shapes *_shapesPhotos;
const Shape *_shapeThumbnail;
Photo _photos[kPhotoCount];
int _photoIdSelected;
Region _regions[kRegionCount];
int _regionSelected;
bool _regionSelectedAck;
EsperMainStates _stateMain;
EsperPhotoStates _statePhoto;
bool _isDrawingSelection;
bool _isMouseDown;
int _mouseOverScroll;
float _zoomHorizontal;
float _zoomVertical;
float _zoom;
float _zoomMin;
float _zoomTarget;
float _zoomDelta;
float _blur;
int _zoomSteps;
int _zoomStep;
uint32 _timeZoomNextDiff;
uint32 _timeZoomNextStart;
bool _isZoomingOut;
uint32 _timeZoomOutNextStart;
Common::Rect _screen;
Common::Rect _viewport;
Common::Rect _viewportNext;
int _viewportPositionX;
int _viewportPositionY;
float _viewportPositionXCurrent;
float _viewportPositionYCurrent;
int _viewportPositionXTarget;
int _viewportPositionYTarget;
float _viewportPositionXDelta;
float _viewportPositionYDelta;
int _viewportWidth;
int _viewportHeight;
int _screenHalfWidth;
int _screenHalfHeight;
int _flash;
Common::Rect _selection;
Common::Rect _selectionTarget;
Common::Rect _selectionDelta;
int _selectionCrosshairX;
int _selectionCrosshairY;
int _selectionBlinkingCounter;
int _selectionBlinkingStyle;
uint32 _timeSelectionBlinkingNextStart;
int _selectionZoomStep;
uint32 _timeSelectionZoomNextStart;
int _photoOpeningWidth;
int _photoOpeningHeight;
uint32 _timePhotoOpeningNextDiff;
uint32 _timePhotoOpeningNextStart;
bool _isScrolling;
int _scrollingDirection;
uint32 _timeScrollNextStart;
int _soundId1;
int _volume1;
int _soundId2;
int _volume2;
int _soundId3;
int _volume3;
int _ambientVolume;
public:
ESPER(BladeRunnerEngine *vm);
~ESPER();
void open(Graphics::Surface *surface);
void close();
bool isOpen() const;
void handleMouseUp(int x, int y, bool buttonLeft);
void handleMouseDown(int x, int y, bool buttonLeft);
void tick();
void addPhoto(const char *name, int photoId, int shapeId);
void defineRegion(int regionId, Common::Rect inner, Common::Rect outer, Common::Rect selection, const char *name);
private:
static void mouseDownCallback(int, void *);
static void mouseUpCallback(int, void *);
void reset();
void resetData();
void resetPhotos();
void resetRegions();
void resetViewport();
void resetSelectionRect();
void resetSelectionBlinking();
void resetPhotoZooming();
void resetPhotoOpening();
void updateViewport();
void activate(bool withOpening);
void setStateMain(EsperMainStates state);
void setStatePhoto(EsperPhotoStates state);
void wait(uint32 timeout);
void playSound(int soundId, int volume);
void draw(Graphics::Surface &surface);
void drawPhotoOpening(Graphics::Surface &surface);
bool drawSelectionZooming(Graphics::Surface &surface);
bool drawSelectionBlinking(Graphics::Surface &surface);
void drawPhotoZooming(Graphics::Surface &surface);
void drawPhotoSharpening(Graphics::Surface &surface);
void drawPhotoZoomOut(Graphics::Surface &surface);
void drawVideoZooming(Graphics::Surface &surface);
void drawVideoZoomOut(Graphics::Surface &surface);
void drawPhoto(Graphics::Surface &surface);
void drawGrid(Graphics::Surface &surface);
void drawPhotoWithGrid(Graphics::Surface &surface);
void drawSelection(Graphics::Surface &surface, bool crosshair, int style);
void drawVideoFrame(Graphics::Surface &surface);
void drawTextCoords(Graphics::Surface &surface);
void drawMouse(Graphics::Surface &surface);
void flashViewport();
void copyImageScale(Graphics::Surface &src, Common::Rect srcRect, Graphics::Surface &dst, Common::Rect dstRect);
void copyImageBlur(Graphics::Surface &src, Common::Rect srcRect, Graphics::Surface &dst, Common::Rect dstRect, float u);
void copyImageBlit(Graphics::Surface &src, Common::Rect srcRect, Graphics::Surface &dst, Common::Rect dstRect);
void tickSound();
void tickScroll();
int findEmptyPhoto();
void selectPhoto(int photoId);
void unloadPhotos();
int findEmptyRegion();
int findRegion(Common::Rect where);
void zoomingStart();
void zoomOutStart();
void zoomOutStop();
void scrollingStart(int direction);
void scrollingStop();
void scrollUpdate();
void scrollLeft();
void scrollUp();
void scrollRight();
void scrollDown();
void goBack();
void prepareZoom();
void updateSelection();
int viewportXToScreenX(int x);
int viewportYToScreenY(int y);
};
} // End of namespace BladeRunner
#endif
|