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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_KIA_SECTION_CRIME_H
#define BLADERUNNER_KIA_SECTION_CRIME_H
#include "bladerunner/shape.h"
#include "bladerunner/ui/kia_section_base.h"
#include "common/array.h"
namespace BladeRunner {
class ActorClues;
class BladeRunnerEngine;
class UIContainer;
class UIImagePicker;
class UIScrollBox;
class KIASectionCrimes : public KIASectionBase {
// _vm->_gameInfo->getClueCount()
static const int kClueCount = 288;
struct AcquiredClue {
int clueId;
int actorId;
};
bool _isOpen;
UIContainer *_uiContainer;
UIImagePicker *_buttons;
UIScrollBox *_cluesScrollBox;
ActorClues *_clues;
int _acquiredClueCount;
AcquiredClue _acquiredClues[kClueCount];
int _crimeSelected;
int _crimesFoundCount;
Common::Array<bool> _crimesFound;
int _suspectsFoundCount;
Common::Array<bool> _suspectsFound;
Common::Array<bool> _suspectsWithIdentity;
int _mouseX;
int _mouseY;
int _suspectPhotoShapeId;
int _suspectPhotoNotUsed;
Shape *_suspectPhotoShape;
public:
int _suspectSelected;
public:
KIASectionCrimes(BladeRunnerEngine *vm, ActorClues *clues);
~KIASectionCrimes();
void reset();
void open() override;
void close() override;
void draw(Graphics::Surface &surface) override;
void handleMouseMove(int mouseX, int mouseY) override;
void handleMouseDown(bool mainButton) override;
void handleMouseUp(bool mainButton) override;
void handleMouseScroll(int direction) override;
void saveToLog();
void loadFromLog();
void selectCrime(int crimeId);
private:
static void scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton);
static void mouseUpCallback(int buttonId, void *callbackData);
void onButtonPressed(int buttonId);
void populateAcquiredClues();
void populateCrimes();
void populateSuspects();
void populateVisibleClues();
void updateSuspectPhoto();
void nextCrime();
void prevCrime();
void nextSuspect();
void prevSuspect();
};
} // End of namespace BladeRunner
#endif
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