1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/ui/kia_section_diagnostic.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/font.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/ui/kia.h"
namespace BladeRunner {
const int KIASectionDiagnostic::kTextColors[] = { 0x0000, 0x0821, 0x1061, 0x1C82, 0x24C2, 0x2CE3, 0x3524, 0x4145, 0x4586, 0x4DC7, 0x5609, 0x5E4B, 0x668C, 0x6EEE, 0x7730, 0x7B92 };
KIASectionDiagnostic::KIASectionDiagnostic(BladeRunnerEngine *vm) : KIASectionBase(vm) {
_text = nullptr;
_offset = 0;
_timeLast = 0;
}
void KIASectionDiagnostic::open() {
_text = new TextResource(_vm);
if (!_text->open("KIACRED")) {
return;
}
_vm->_kia->playActorDialogue(kActorRunciter, 140);
_offset = 0;
_timeLast = _vm->getTotalPlayTime();
}
void KIASectionDiagnostic::close() {
delete _text;
}
void KIASectionDiagnostic::draw(Graphics::Surface &surface) {
int timeNow = _vm->getTotalPlayTime();
for (int i = 0; i < _text->getCount(); ++i) {
int y = kLineHeight * i + 366 - _offset;
if (y >= 150 && y < 366) {
int colorIndex = 15;
if (y < 182) {
colorIndex = (y - 150) / 2;
} else if (y >= 334) {
colorIndex = (365 - y) / 2;
}
const char *text = _text->getText(i);
if (text) {
_vm->_mainFont->drawColor(text, surface, 320 - _vm->_mainFont->getTextWidth(text) / 2, y, kTextColors[colorIndex]);
}
}
}
// Timing fixed for 60Hz by ScummVM team
if (timeNow - _timeLast > 1000 / 60) {
++_offset;
if (_offset > kLineHeight * _text->getCount() + 366) {
_offset = 0;
}
_timeLast = timeNow;
}
}
} // End of namespace BladeRunner
|