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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/ui/kia_section_diagnostic.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/font.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/time.h"
#include "bladerunner/ui/kia.h"
namespace BladeRunner {
const Color256 KIASectionDiagnostic::kTextColors[] = {
{ 0, 0, 0 },
{ 16, 8, 8 },
{ 32, 24, 8 },
{ 56, 32, 16 },
{ 72, 48, 16 },
{ 88, 56, 24 },
{ 104, 72, 32 },
{ 128, 80, 40 },
{ 136, 96, 48 },
{ 152, 112, 56 },
{ 168, 128, 72 },
{ 184, 144, 88 },
{ 200, 160, 96 },
{ 216, 184, 112 },
{ 232, 200, 128 },
{ 240, 224, 144 }
};
KIASectionDiagnostic::KIASectionDiagnostic(BladeRunnerEngine *vm) : KIASectionBase(vm) {
_text = nullptr;
_offset = 0;
_timeLast = 0;
}
void KIASectionDiagnostic::open() {
_text = new TextResource(_vm);
if (!_text->open("KIACRED")) {
return;
}
_vm->_kia->playActorDialogue(kActorRunciter, 140);
_offset = 0;
_timeLast = _vm->_time->currentSystem();
}
void KIASectionDiagnostic::close() {
delete _text;
}
void KIASectionDiagnostic::draw(Graphics::Surface &surface) {
int timeNow = _vm->_time->currentSystem();
for (int i = 0; i < _text->getCount(); ++i) {
int y = kLineHeight * i + 366 - _offset;
if (y >= 150 && y < 366) {
int colorIndex = 15;
if (y < 182) {
colorIndex = (y - 150) / 2;
} else if (y >= 334) {
colorIndex = (365 - y) / 2;
}
const char *text = _text->getText(i);
if (text) {
_vm->_mainFont->drawColor(text, surface, 320 - _vm->_mainFont->getTextWidth(text) / 2, y, surface.format.RGBToColor(kTextColors[colorIndex].r, kTextColors[colorIndex].g, kTextColors[colorIndex].b));
}
}
}
// Timing fixed for 60Hz by ScummVM team
if (timeNow - _timeLast > 1000 / 60) {
++_offset;
if (_offset > kLineHeight * _text->getCount() + 366) {
_offset = 0;
}
_timeLast = timeNow;
}
}
} // End of namespace BladeRunner
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