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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_KIA_SECTION_POGO_H
#define BLADERUNNER_KIA_SECTION_POGO_H
#include "bladerunner/color.h"
#include "bladerunner/ui/kia_section_base.h"
namespace BladeRunner {
class KIASectionPogo : public KIASectionBase {
static const int kStringCount = 158;
static const int kLineCount = 22;
static const char *kStrings[];
static const Color256 kTextColors[];
const char *_strings[kStringCount];
int _stringIndex;
const char *_lineTexts[kLineCount];
int _lineTimeouts[kLineCount];
int _lineOffsets[kLineCount];
uint32 _timeLast;
public:
KIASectionPogo(BladeRunnerEngine *vm);
void open() override;
void draw(Graphics::Surface &surface) override;
};
} // End of namespace BladeRunner
#endif
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