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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_KIA_SECTION_SAVE_H
#define BLADERUNNER_KIA_SECTION_SAVE_H
#include "bladerunner/ui/kia_section_base.h"
#include "common/scummsys.h"
#include "common/str.h"
#include "engines/savestate.h"
namespace Graphics {
struct Surface;
}
namespace BladeRunner {
class UIContainer;
class UIScrollBox;
class UIInputBox;
class UIImagePicker;
class KIASectionSave : public KIASectionBase {
enum State {
kStateNormal = 0,
kStateOverwrite = 1,
kStateDelete = 2
};
UIContainer *_uiContainer;
UIScrollBox *_scrollBox;
UIInputBox *_inputBox;
UIImagePicker *_buttons;
uint32 _timeLast;
uint32 _timeLeft;
SaveStateList _saveList;
State _state;
int _mouseX;
int _mouseY;
int _hoveredLineId;
int _selectedLineId;
int _newSaveLineId;
public:
KIASectionSave(BladeRunnerEngine *vm);
~KIASectionSave();
void open() override;
void close() override;
void draw(Graphics::Surface &surface) override;
void handleKeyUp(const Common::KeyState &kbd) override;
void handleKeyDown(const Common::KeyState &kbd) override;
void handleMouseMove(int mouseX, int mouseY) override;
void handleMouseDown(bool mainButton) override;
void handleMouseUp(bool mainButton) override;
private:
static void scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton);
static void inputBoxCallback(void *callbackData, void *source);
static void onButtonPressed(int buttonId, void *callbackData);
void changeState(State state);
void save();
void deleteSave();
};
} // End of namespace BladeRunner
#endif
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