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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/bladerunner.h"
namespace BladeRunner {
KIAShapes::KIAShapes(BladeRunnerEngine *vm) {
_vm = vm;
_isLoaded = false;
for (uint i = 0; i < kShapeCount; ++i) {
_shapes[i] = nullptr;
}
}
KIAShapes::~KIAShapes() {
unload();
}
void KIAShapes::load() {
if (_isLoaded) {
return;
}
for (uint i = 0; i < kShapeCount; ++i) {
Shape *shape = new Shape(_vm);
shape->readFromContainer("kiaopt.shp", i);
_shapes[i] = shape;
}
_isLoaded = true;
}
void KIAShapes::unload() {
if (!_isLoaded) {
return;
}
for (uint i = 0; i < kShapeCount; ++i) {
delete _shapes[i];
_shapes[i] = nullptr;
}
_isLoaded = false;
}
const Shape *KIAShapes::get(int shapeId) const {
return _shapes[shapeId];
}
} // End of namespace BladeRunner
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