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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef BLADERUNNER_UI_SHAPES_H
#define BLADERUNNER_UI_SHAPES_H

#include "bladerunner/shape.h"

#include "common/array.h"

namespace BladeRunner {

class BladeRunnerEngine;

class KIAShapes {
	static const uint kShapeCount = 132;

	BladeRunnerEngine *_vm;
	const Shape       *_shapes[kShapeCount];
	bool               _isLoaded;

public:
	KIAShapes(BladeRunnerEngine *vm);
	~KIAShapes();

	void load();
	void unload();
	const Shape *get(int shapeId) const;
};

} // End of namespace BladeRunner

#endif