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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/ui/scores.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/font.h"
#include "bladerunner/savefile.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/vqa_player.h"
#include "common/keyboard.h"
namespace BladeRunner {
Scores::Scores(BladeRunnerEngine *vm) {
_vm = vm;
_txtScorers = new TextResource(_vm);
_font = new Font(_vm);
reset();
}
Scores::~Scores() {
delete _font;
delete _txtScorers;
}
void Scores::open() {
if (!_vm->openArchive("MODE.MIX")) {
return;
}
_vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceBack);
if (!_vqaPlayer->open("SCORE.VQA")) {
return;
}
_vqaPlayer->setLoop(1, -1, 0, nullptr, nullptr);
// TODO: Freeze game time
_txtScorers->open("SCORERS");
_font->open("TAHOMA24.FON", 640, 480, -1, 0, 0);
_font->setSpacing(1, 0);
fill();
_isOpen = true;
_isLoaded = false;
}
bool Scores::isOpen() const {
return _isOpen;
}
void Scores::close() {
}
void Scores::set(int index, int value) {
if (value > _scores[index]) {
_scores[index] = value;
}
_lastScoreId = index;
_lastScoreValue = value;
}
void Scores::handleKeyDown(const Common::KeyState &kbd) {
close();
}
int Scores::handleMouseUp(int x, int y) {
if (_isLoaded) {
close();
}
_isLoaded = false;
return false;
}
int Scores::handleMouseDown(int x, int y) {
_isLoaded = true;
return false;
}
void Scores::tick() {
}
void Scores::fill() {
}
void Scores::reset() {
_isOpen = false;
_isLoaded = false;
_vqaPlayer = nullptr;
for (int i = 0; i < 7; i++) {
_scores[i] = -80;
_scorers[i] = 0;
}
_lastScoreId = 0;
_lastScoreValue = 0;
}
void Scores::save(SaveFileWriteStream &f) {
for (int i = 0; i < 7; i++) {
f.writeInt(_scores[i]);
}
f.writeInt(_lastScoreId);
f.writeInt(_lastScoreValue);
}
void Scores::load(SaveFileReadStream &f) {
for (int i = 0; i < 7; i++) {
_scores[i] = f.readInt();
}
_lastScoreId = f.readInt();
_lastScoreValue = f.readInt();
}
} // End of namespace BladeRunner
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