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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_SCORES_H
#define BLADERUNNER_SCORES_H
#include "common/array.h"
namespace Common {
struct KeyState;
}
namespace BladeRunner {
class BladeRunnerEngine;
class Font;
class Shape;
class SaveFileReadStream;
class SaveFileWriteStream;
class TextResource;
class VQAPlayer;
class UIImagePicker;
class Scores {
BladeRunnerEngine *_vm;
bool _isOpen;
bool _isLoaded;
VQAPlayer *_vqaPlayer;
int _scores[7];
int _scorers[7];
int _lastScoreId;
int _lastScoreValue;
Font *_font;
TextResource *_txtScorers;
public:
Scores(BladeRunnerEngine *vm);
~Scores();
void open();
bool isOpen() const;
void close();
int query(int index) { return _scores[index]; }
void set(int index, int value);
void handleKeyDown(const Common::KeyState &kbd);
int handleMouseUp(int x, int y);
int handleMouseDown(int x, int y);
void tick();
void fill();
void reset();
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
};
} // End of namespace BladeRunner
#endif
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