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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_SPINNER_H
#define BLADERUNNER_SPINNER_H
#include "common/array.h"
#include "common/rect.h"
namespace BladeRunner {
class BladeRunnerEngine;
class SaveFileReadStream;
class SaveFileWriteStream;
class Shapes;
class UIImagePicker;
class VQAPlayer;
class Spinner {
static const int kSpinnerDestinations = 10;
struct Destination {
int id;
Common::Rect rect;
int shapeId;
int shapeIdOver;
};
BladeRunnerEngine *_vm;
bool _isDestinationSelectable[kSpinnerDestinations];
bool _isOpen;
VQAPlayer *_vqaPlayer;
const Destination *_destinations;
int _selectedDestination;
Shapes *_shapes;
UIImagePicker *_imagePicker;
int _actorId;
int _sentenceId;
uint32 _timeSpeakDescriptionStart;
public:
Spinner(BladeRunnerEngine *vm);
~Spinner();
void setSelectableDestinationFlag(int destination, bool selectable);
bool querySelectableDestinationFlag(int destination) const;
int chooseDestination(int vqaLoopId, bool immediately);
void open();
bool isOpen() const;
int handleMouseUp(int x, int y);
int handleMouseDown(int x, int y);
void tick();
void setSelectedDestination(int destination);
void reset();
void resume();
void destinationFocus(int destination);
void setupDescription(int actorId, int sentenceId);
void resetDescription();
void tickDescription();
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
private:
static void mouseInCallback(int, void *);
static void mouseOutCallback(int, void *);
static void mouseDownCallback(int, void *);
static void mouseUpCallback(int, void *);
static const Destination *getDestinationsFar();
static const Destination *getDestinationsMedium();
static const Destination *getDestinationsNear();
};
} // End of namespace BladeRunner
#endif
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