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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_UI_COMPONENT_H
#define BLADERUNNER_UI_COMPONENT_H
namespace Common{
struct KeyState;
}
namespace Graphics {
struct Surface;
}
namespace BladeRunner {
class BladeRunnerEngine;
typedef void UIComponentCallback(void *callbackData, void *source);
class UIComponent {
protected:
BladeRunnerEngine *_vm;
public:
UIComponent(BladeRunnerEngine *vm) {
_vm = vm;
}
virtual ~UIComponent() {}
virtual void draw(Graphics::Surface &surface) {}
virtual void handleMouseMove(int mouseX, int mouseY) {}
virtual void handleMouseDown(bool alternateButton) {}
virtual void handleMouseUp(bool alternateButton) {}
virtual void handleKeyUp(const Common::KeyState &kbd) {}
virtual void handleKeyDown(const Common::KeyState &kbd) {}
};
} // End of namespace BladeRunner
#endif
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