blob: 34a8cecfb19dad1864523da3c130f5c64ed11414 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/ui/ui_container.h"
#include "common/keyboard.h"
namespace BladeRunner {
void UIContainer::draw(Graphics::Surface &surface) {
for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) {
(*component)->draw(surface);
}
}
void UIContainer::handleMouseMove(int mouseX, int mouseY) {
for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) {
(*component)->handleMouseMove(mouseX, mouseY);
}
}
void UIContainer::handleMouseDown(bool alternateButton) {
for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) {
(*component)->handleMouseDown(alternateButton);
}
}
void UIContainer::handleMouseUp(bool alternateButton) {
for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) {
(*component)->handleMouseUp(alternateButton);
}
}
void UIContainer::handleKeyUp(const Common::KeyState &kbd) {
for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) {
(*component)->handleKeyUp(kbd);
}
}
void UIContainer::handleKeyDown(const Common::KeyState &kbd) {
for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) {
(*component)->handleKeyDown(kbd);
}
}
void UIContainer::add(UIComponent *component) {
_components.push_back(component);
}
void UIContainer::clear() {
_components.clear();
}
} // End of namespace BladeRunner
|