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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_UI_CONTAINER_H
#define BLADERUNNER_UI_CONTAINER_H
#include "bladerunner/ui/ui_component.h"
#include "common/array.h"
namespace BladeRunner {
class UIComponent;
class UIContainer : public UIComponent {
Common::Array<UIComponent*> _components;
public:
UIContainer(BladeRunnerEngine *vm) : UIComponent(vm) {}
void draw(Graphics::Surface &surface);
void handleMouseMove(int mouseX, int mouseY);
void handleMouseDown(bool alternateButton);
void handleMouseUp(bool alternateButton);
void handleKeyUp(const Common::KeyState &kbd);
void handleKeyDown(const Common::KeyState &kbd);
void add(UIComponent *component);
void clear();
};
} // End of namespace BladeRunner
#endif
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