aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/ui/ui_input_box.h
blob: 4dfe0785fc680b7e09797f86933c8883990873eb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef BLADERUNNER_ui_inputbox_H
#define BLADERUNNER_ui_inputbox_H

#include "bladerunner/ui/ui_component.h"

#include "common/rect.h"
#include "common/str.h"

namespace BladeRunner {

class UIInputBox : public UIComponent {
	UIComponentCallback *_valueChangedCallback;
	void                *_callbackData;

	bool                 _isVisible;
	Common::Rect         _rect;

	int                  _maxLength;
	int                  _length;
	Common::String       _text;

	bool                 _cursorIsVisible;

	int                  _timeLast;

public:
	UIInputBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxLength, const Common::String &text);

	void draw(Graphics::Surface &surface);

	void setText(const Common::String &text);
	const Common::String &getText();

	void show();
	void hide();

	void handleKeyUp(const Common::KeyState &kbd);

private:
	bool charIsValid(const Common::KeyState &kbd);
};

} // End of namespace BladeRunner

#endif