1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_ui_inputbox_H
#define BLADERUNNER_ui_inputbox_H
#include "bladerunner/ui/ui_component.h"
#include "common/rect.h"
#include "common/str.h"
namespace BladeRunner {
class UIInputBox : public UIComponent {
UIComponentCallback *_valueChangedCallback;
void *_callbackData;
bool _isVisible;
Common::Rect _rect;
int _maxLength;
int _length;
Common::String _text;
bool _cursorIsVisible;
int _timeLast;
public:
UIInputBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxLength, const Common::String &text);
void draw(Graphics::Surface &surface);
void setText(const Common::String &text);
const Common::String &getText();
void show();
void hide();
void handleKeyUp(const Common::KeyState &kbd);
private:
bool charIsValid(const Common::KeyState &kbd);
};
} // End of namespace BladeRunner
#endif
|