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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_VIEW_H
#define BLADERUNNER_VIEW_H
#include "matrix.h"
namespace Common {
class ReadStream;
}
namespace BladeRunner {
class View {
public:
float _fovX;
Matrix4x3 _frameViewMatrix;
Matrix4x3 _sliceViewMatrix;
uint32 _frame;
Vector3 _cameraPosition;
float _viewportHalfWidth;
float _viewportHalfHeight;
float _viewportDistance;
bool read(Common::ReadStream *stream);
Vector3 calculateScreenPosition(Vector3 worldPosition);
private:
void setFovX(float fovX);
void calculateSliceViewMatrix();
void calculateCameraPosition();
};
} // End of namespace BladeRunner
#endif
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