1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_VQA_H
#define BLADERUNNER_VQA_H
#include "common/debug.h"
#include "common/str.h"
#include "common/stream.h"
#include "common/types.h"
namespace BladeRunner {
class VQADecoder
{
struct Header
{
uint16 version; // 0x00
uint16 flags; // 0x02
uint16 numFrames; // 0x04
uint16 width; // 0x06
uint16 height; // 0x08
uint8 blockW; // 0x0A
uint8 blockH; // 0x0B
uint8 frameRate; // 0x0C
uint8 cbParts; // 0x0D
uint16 colors; // 0x0E
uint16 maxBlocks; // 0x10
uint16 offset_x; // 0x12
uint16 offset_y; // 0x14
uint16 maxVPTRSize; // 0x16
uint16 freq; // 0x18
uint8 channels; // 0x1A
uint8 bits; // 0x1B
uint32 unk3; // 0x1C
uint16 unk4; // 0x20
uint32 maxCBFZSize; // 0x22
uint32 unk5; // 0x26
// 0x2A
};
struct Loop {
uint16 begin;
uint16 end;
Common::String name;
Loop() :
begin(0),
end(0)
{}
};
struct LoopInfo
{
uint16 loop_count;
uint32 flags;
Loop *loops;
LoopInfo()
: loop_count(0)
{}
};
struct ClipInfo
{
uint16 clip_count;
};
Common::SeekableReadStream *r;
Header header;
LoopInfo loop_info;
ClipInfo clip_info;
uint16 *frame;
uint16 *zbuf;
size_t codebookSize;
uint8 *codebook;
uint8 *cbfz;
size_t vptrSize;
uint8 *vptr;
uint32 *frame_info;
int cur_frame;
int cur_loop;
int loop_special;
int loop_default;
uint32 max_view_chunk_size;
uint32 max_zbuf_chunk_size;
uint32 max_aesc_chunk_size;
uint8 *zbuf_chunk;
bool has_view;
// view_t view;
// ima_adpcm_ws_decoder_t ima_adpcm_ws_decoder;
int16 *audio_frame;
bool read_vqhd(uint32 size);
bool read_msci(uint32 size);
bool read_mfci(uint32 size);
bool read_linf(uint32 size);
bool read_cinf(uint32 size);
bool read_finf(uint32 size);
bool read_lnin(uint32 size);
bool read_clip(uint32 size);
bool read_sn2j(uint32 size);
bool read_snd2(uint32 size);
bool read_vqfr(uint32 size);
bool read_vptr(uint32 size);
bool read_vqfl(uint32 size);
bool read_cbfz(uint32 size);
bool read_zbuf(uint32 size);
bool read_view(uint32 size);
bool read_aesc(uint32 size);
bool read_lite(uint32 size);
public:
VQADecoder(Common::SeekableReadStream *r);
~VQADecoder();
bool read_header();
int read_frame();
void vptr_write_block(uint16 *frame, unsigned int dst_block, unsigned int src_block, int count, bool alpha = false) const;
void set_loop_special(int loop, bool wait);
void set_loop_default(int loop);
bool seek_to_frame(int frame);
bool decode_frame(uint16 *frame);
int16 *get_audio_frame();
// bool get_view(view_t *view);
bool get_zbuf(uint16 *zbuf);
};
}; // End of namespace BladeRunner
#endif
|