1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_VQA_DECODER_H
#define BLADERUNNER_VQA_DECODER_H
#include "bladerunner/adpcm_decoder.h"
#include "audio/audiostream.h"
#include "common/debug.h"
#include "common/str.h"
#include "common/stream.h"
#include "common/types.h"
#include "graphics/surface.h"
#include "video/video_decoder.h"
namespace BladeRunner {
class Lights;
class View;
class ZBuffer;
class VQADecoder {
public:
VQADecoder();
~VQADecoder();
bool loadStream(Common::SeekableReadStream *s);
void readFrame(int frame, int skipFlags);
const Graphics::Surface *decodeVideoFrame();
void decodeZBuffer(ZBuffer *zbuffer);
Audio::SeekableAudioStream *decodeAudioFrame();
void decodeView(View *view);
void decodeLights(Lights *lights);
uint16 numFrames() const { return _header.numFrames; }
uint8 frameRate() const { return _header.frameRate; }
uint16 offsetX() const { return _header.offsetX; }
uint16 offsetY() const { return _header.offsetY; }
bool hasAudio() const { return _header.channels != 0; }
uint16 frequency() const { return _header.freq; }
bool getLoopBeginAndEndFrame(int loop, int *begin, int *end);
protected:
private:
struct Header {
uint16 version; // 0x00
uint16 flags; // 0x02
uint16 numFrames; // 0x04
uint16 width; // 0x06
uint16 height; // 0x08
uint8 blockW; // 0x0A
uint8 blockH; // 0x0B
uint8 frameRate; // 0x0C
uint8 cbParts; // 0x0D
uint16 colors; // 0x0E
uint16 maxBlocks; // 0x10
uint16 offsetX; // 0x12
uint16 offsetY; // 0x14
uint16 maxVPTRSize; // 0x16
uint16 freq; // 0x18
uint8 channels; // 0x1A
uint8 bits; // 0x1B
uint32 unk3; // 0x1C
uint16 unk4; // 0x20
uint32 maxCBFZSize; // 0x22
uint32 unk5; // 0x26
// 0x2A
};
struct Loop {
uint16 begin;
uint16 end;
Common::String name;
Loop() :
begin(0),
end(0)
{}
};
struct LoopInfo {
uint16 loopCount;
uint32 flags;
Loop *loops;
LoopInfo() : loopCount(0), loops(nullptr) {}
~LoopInfo() {
delete[] loops;
}
};
struct ClipInfo {
uint16 clipCount;
};
class VQAVideoTrack;
class VQAAudioTrack;
Common::SeekableReadStream *_s;
Header _header;
LoopInfo _loopInfo;
ClipInfo _clipInfo;
uint32 *_frameInfo;
uint32 _maxVIEWChunkSize;
uint32 _maxZBUFChunkSize;
uint32 _maxAESCChunkSize;
VQAVideoTrack *_videoTrack;
VQAAudioTrack *_audioTrack;
void readPacket(int skipFlags);
bool readVQHD(Common::SeekableReadStream *s, uint32 size);
bool readMSCI(Common::SeekableReadStream *s, uint32 size);
bool readMFCI(Common::SeekableReadStream *s, uint32 size);
bool readLINF(Common::SeekableReadStream *s, uint32 size);
bool readCINF(Common::SeekableReadStream *s, uint32 size);
bool readFINF(Common::SeekableReadStream *s, uint32 size);
bool readLNIN(Common::SeekableReadStream *s, uint32 size);
bool readCLIP(Common::SeekableReadStream *s, uint32 size);
class VQAVideoTrack {
public:
VQAVideoTrack(VQADecoder *vqaDecoder);
~VQAVideoTrack();
uint16 getWidth() const;
uint16 getHeight() const;
Graphics::PixelFormat getPixelFormat() const;
int getCurFrame() const;
int getFrameCount() const;
const Graphics::Surface *decodeVideoFrame();
void decodeZBuffer(ZBuffer *zbuffer);
void decodeView(View *view);
void decodeLights(Lights *lights);
bool readVQFR(Common::SeekableReadStream *s, uint32 size);
bool readVPTR(Common::SeekableReadStream *s, uint32 size);
bool readVQFL(Common::SeekableReadStream *s, uint32 size);
bool readCBFZ(Common::SeekableReadStream *s, uint32 size);
bool readZBUF(Common::SeekableReadStream *s, uint32 size);
bool readVIEW(Common::SeekableReadStream *s, uint32 size);
bool readAESC(Common::SeekableReadStream *s, uint32 size);
bool readLITE(Common::SeekableReadStream *s, uint32 size);
protected:
Common::Rational getFrameRate() const;
bool useAudioSync() const { return false; }
private:
Graphics::Surface *_surface;
bool _hasNewFrame;
uint16 _numFrames;
uint16 _width, _height;
uint8 _blockW, _blockH;
uint8 _frameRate;
uint16 _maxBlocks;
uint16 _offsetX, _offsetY;
uint16 _maxVPTRSize;
uint32 _maxCBFZSize;
uint32 _maxZBUFChunkSize;
uint32 _codebookSize;
uint8 *_codebook;
uint8 *_cbfz;
bool _zbufChunkComplete;
uint32 _zbufChunkSize;
uint8 *_zbufChunk;
uint32 _vpointerSize;
uint8 *_vpointer;
int _curFrame;
uint8 *_viewData;
uint32 _viewDataSize;
uint8 *_lightsData;
uint32 _lightsDataSize;
void VPTRWriteBlock(uint16 *frame, unsigned int dstBlock, unsigned int srcBlock, int count, bool alpha = false);
bool decodeFrame(uint16 *frame);
};
class VQAAudioTrack {
public:
VQAAudioTrack(VQADecoder *vqaDecoder);
~VQAAudioTrack();
bool readSND2(Common::SeekableReadStream *s, uint32 size);
bool readSN2J(Common::SeekableReadStream *s, uint32 size);
Audio::SeekableAudioStream *decodeAudioFrame();
protected:
private:
uint16 _frequency;
ADPCMWestwoodDecoder _adpcmDecoder;
uint8 _compressedAudioFrame[735];
};
};
} // End of namespace BladeRunner
#endif
|