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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/vqa_player.h"
#include "bladerunner/bladerunner.h"
#include "common/system.h"
namespace BladeRunner {
bool VQAPlayer::open(const Common::String &name) {
_s = _vm->getResourceStream(name);
if (!_s)
return false;
if(!_decoder.open(_s)) {
delete _s;
_s = nullptr;
return false;
}
return true;
}
int VQAPlayer::update() {
uint32 now = _vm->_system->getMillis();
if (_nextFrameTime == 0)
_nextFrameTime = now;
if (now < _nextFrameTime)
return -1;
_nextFrameTime += 1000 / _decoder._header.frameRate;
if (_decoder._loopInfo.loopCount) {
if (_loopSpecial >= 0) {
_curLoop = _loopSpecial;
_loopSpecial = -3;
_curFrame = _decoder._loopInfo.loops[_curLoop].begin;
_decoder.seekToFrame(_curFrame);
} else if (_curLoop == -1 && _loopDefault >= 0) {
_curLoop = _loopDefault;
_curFrame = _decoder._loopInfo.loops[_curLoop].begin;
_decoder.seekToFrame(_curFrame);
} else if (_curLoop >= 0 && _curFrame == _decoder._loopInfo.loops[_curLoop].end) {
if (_loopDefault == -1)
return -3;
_curLoop = _loopDefault;
_curFrame = _decoder._loopInfo.loops[_curLoop].begin;
_decoder.seekToFrame(_curFrame);
}
else
++_curFrame;
}
else
++_curFrame;
if (_curFrame >= _decoder._header.numFrames)
return -3;
_decoder.readFrame();
_decoder.decodeFrame((uint16*)_surface->getPixels());
return _curFrame;
}
void VQAPlayer::setLoopSpecial(int loop, bool wait)
{
_loopSpecial = loop;
if (!wait)
_curLoop = -1;
}
void VQAPlayer::setLoopDefault(int loop)
{
_loopDefault = loop;
}
}; // End of namespace BladeRunner
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