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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_VQA_PLAYER_H
#define BLADERUNNER_VQA_PLAYER_H
#include "bladerunner/vqa_decoder.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "graphics/surface.h"
namespace BladeRunner {
class BladeRunnerEngine;
class View;
class Lights;
class VQAPlayer {
BladeRunnerEngine *_vm;
Common::SeekableReadStream *_s;
VQADecoder _decoder;
const Graphics::Surface *_surface;
const uint16 *_zBuffer;
Audio::QueuingAudioStream *_audioStream;
int _curFrame;
int _decodedFrame;
int _curLoop;
int _loopBegin;
int _loopEnd;
uint32 _nextFrameTime;
bool _hasAudio;
bool _audioStarted;
Audio::SoundHandle _soundHandle;
public:
VQAPlayer(BladeRunnerEngine *vm)
: _vm(vm),
_s(nullptr),
_surface(nullptr),
_audioStream(nullptr),
_curFrame(-1),
_decodedFrame(-1),
_curLoop(-1),
_loopBegin(-1),
_loopEnd(-1),
_nextFrameTime(0),
_hasAudio(false),
_audioStarted(false) {
}
~VQAPlayer() {
close();
}
bool open(const Common::String &name);
void close();
int update();
const Graphics::Surface *getSurface() const;
const uint16 *getZBuffer() const;
void updateView(View *view);
void updateLights(Lights *lights);
bool setLoop(int loop);
// void setLoopSpecial(int loop, bool wait);
// void setLoopDefault(int loop);
int getLoopBeginFrame(int loop);
int getLoopEndFrame(int loop);
private:
int calcNextFrame(int frame) const;
void queueAudioFrame(Audio::AudioStream *audioStream);
};
} // End of namespace BladeRunner
#endif
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