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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/waypoints.h"
#include "bladerunner/savefile.h"
namespace BladeRunner {
Waypoints::Waypoints(BladeRunnerEngine *vm, int count) {
_vm = vm;
_count = count;
_waypoints.resize(count);
}
void Waypoints::getXYZ(int waypointId, float *x, float *y, float *z) const {
*x = 0;
*y = 0;
*z = 0;
if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId].present) {
return;
}
*x = _waypoints[waypointId].position.x;
*y = _waypoints[waypointId].position.y;
*z = _waypoints[waypointId].position.z;
}
int Waypoints::getSetId(int waypointId) const {
if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId].present) {
return -1;
}
return _waypoints[waypointId].setId;
}
bool Waypoints::set(int waypointId, int setId, Vector3 position) {
if (waypointId < 0 || waypointId >= _count) {
return false;
}
_waypoints[waypointId].setId = setId;
_waypoints[waypointId].position = position;
_waypoints[waypointId].present = true;
return true;
}
bool Waypoints::reset(int waypointId) {
if (waypointId < 0 || waypointId >= _count) {
return false;
}
_waypoints[waypointId].setId = -1;
_waypoints[waypointId].position.x = 0;
_waypoints[waypointId].position.y = 0;
_waypoints[waypointId].position.z = 0;
_waypoints[waypointId].present = false;
return true;
}
float Waypoints::getX(int waypointId) const {
return _waypoints[waypointId].position.x;
}
float Waypoints::getY(int waypointId) const {
return _waypoints[waypointId].position.y;
}
float Waypoints::getZ(int waypointId) const {
return _waypoints[waypointId].position.z;
}
void Waypoints::save(SaveFileWriteStream &f) {
f.writeInt(_count);
for (int i = 0; i < _count; ++i) {
Waypoint &w = _waypoints[i];
f.writeInt(w.setId);
f.writeVector3(w.position);
f.writeInt(w.present);
}
}
void Waypoints::load(SaveFileReadStream &f) {
_count = f.readInt();
for (int i = 0; i < _count; ++i) {
Waypoint &w = _waypoints[i];
w.setId = f.readInt();
w.position = f.readVector3();
w.present = f.readInt();
}
}
} // End of namespace BladeRunner
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