1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_BITMAP_H
#define CGE_BITMAP_H
#include "cge/general.h"
#include "common/file.h"
namespace CGE {
class CGEEngine;
class EncryptedStream;
#define kMaxPath 128
enum {
kBmpEOI = 0x0000,
kBmpSKP = 0x4000,
kBmpREP = 0x8000,
kBmpCPY = 0xC000
};
#include "common/pack-start.h"
struct HideDesc {
uint16 _skip;
uint16 _hide;
} PACKED_STRUCT;
#include "common/pack-end.h"
class Bitmap {
CGEEngine *_vm;
char *forceExt(char *buf, const char *name, const char *ext);
bool loadVBM(EncryptedStream *f);
public:
uint16 _w;
uint16 _h;
uint8 *_m;
uint8 *_v;
int32 _map;
HideDesc *_b;
Bitmap(CGEEngine *vm, const char *fname);
Bitmap(CGEEngine *vm, uint16 w, uint16 h, uint8 *map);
Bitmap(CGEEngine *vm, uint16 w, uint16 h, uint8 fill);
Bitmap(CGEEngine *vm, const Bitmap &bmp);
~Bitmap();
Bitmap *code();
Bitmap &operator=(const Bitmap &bmp);
void hide(int16 x, int16 y);
void show(int16 x, int16 y);
void xShow(int16 x, int16 y);
bool solidAt(int16 x, int16 y);
};
typedef Bitmap *BitmapPtr;
} // End of namespace CGE
#endif
|