aboutsummaryrefslogtreecommitdiff
path: root/engines/cge/cge.cpp
blob: 5613c3bb6861bc05b8a9285f3edf4dfb2b438de5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/scummsys.h"
 
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/EventRecorder.h"
#include "common/file.h"
#include "common/fs.h"
 
#include "engines/util.h"
 
#include "cge/cge.h"
#include "cge/cge_main.h"
 
namespace CGE {
 
CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription)
 : Engine(syst), _gameDescription(gameDescription) {
 
	DebugMan.addDebugChannel(kCGEDebug, "general", "CGE general debug channel");
 	_console = new CGEConsole(this);

	debug("CGEEngine::CGEEngine");
}
 
CGEEngine::~CGEEngine() {
	debug("CGEEngine::~CGEEngine");
 
	// Remove all of our debug levels here
	DebugMan.clearAllDebugChannels();
}
 
Common::Error CGEEngine::run() {
	// Initialize graphics using following:
	initGraphics(320, 200, false);
 
 	// Create debugger console. It requires GFX to be initialized
	_console = new CGEConsole(this);
 
	// Additional setup.
	debug("CGEEngine::init");
	
	cge_main();
	
	return Common::kNoError;
}
 
} // End of namespace CGE