aboutsummaryrefslogtreecommitdiff
path: root/engines/cge/cge_main.h
blob: 54258c7ab9f65f638954630cbff1c70864e6eec5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on original Soltys source code
 * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
 */

#ifndef CGE_CGEMAIN_H
#define CGE_CGEMAIN_H

#include "cge/vga13h.h"
#include "cge/events.h"
#include "cge/sound.h"

namespace CGE {

#define kCaveX         4
#define kCaveY         166
#define kCaveSX        0
#define kCaveSY        0
#define kInfoX         177
#define kInfoY         164
#define kInfoW         140
#define kButtonX       151
#define kButtonY       164
#define kMiniX         86
#define kMiniY         162
#define kLineMax       512
#define kDistMax       3
#define kLgoExt        ".LGO"
#define kSvgExt        ".SVG"
#define kPaylistExt    ".X00"
#define kWinkExt       ".X01"
#define kIntroExt      ".X02"
#define kEndgExt       ".X03"
#define kWalkSide      10
#define kBusyRef       500
#define kSystemRate    6   // 12 Hz
#define kHeroFun0      (40 * 12)
#define kHeroFun1      ( 2 * 12)
#define kGetNamePrompt 50
#define kGetNameTitle  51
#define kTSeq          96
#define kNoMusic       98
#define kBadSVG        99
#define kSeqHTalk      (kTSeq + 4)
#define kSeqTooFar     (kTSeq + 5)
#define kSeqNoWay      (kTSeq + 5)
#define kSeqPocketFull (kTSeq + 5)
#define kSeqOffUse     (kTSeq + 6)
#define kQuitTitle     200
#define kQuit          201
#define kNoQuit        202
#define kDemo          300
#define kOffUseCount   600
#define kOffUse        601
#define kNoWay         671
#define kTooFar        681
#define kPocketFull    691
#define kPanHeight     40
#define kScrWidth      320
#define kScrHeight     200
#define kWorldHeight   (kScrHeight - kPanHeight)
#define kStackSize     2048
#define kSavegameCheckSum   (1956 + _now + _oldLev + _game + _music + _demoText)
#define kSavegame0Name ("{{INIT}}" kSvgExt)
#define kSavegame0File EncryptedStream
#define kSavegameStrSize 11
#define kGameFrameDelay (1000 / 50)
#define kGameTickDelay  (1000 / 62)



class System : public Sprite {
public:
	int _funDel;

	System(CGEEngine *vm);

	void setPal();
	void funTouch();
	virtual void touch(uint16 mask, int x, int y);
	void tick();
private:
	CGEEngine *_vm;
};

class Square : public Sprite {
public:
	Square(CGEEngine *vm);
	virtual void touch(uint16 mask, int x, int y);
private:
	CGEEngine *_vm;
};

extern Vga *_vga;
extern System *_sys;
extern Sprite *_pocLight;
extern Keyboard *_keyboard;
extern Mouse *_mouse;
extern EventManager *_eventManager;
extern Sprite *_pocket[];
extern Sprite *_sprite;
extern Sprite *_miniCave;
extern Sprite *_shadow;
extern HorizLine *_horzLine;
extern InfoLine *_infoLine;
extern Sprite *_cavLight;
extern InfoLine *_debugLine;
extern Snail *_snail;
extern Snail *_snail_;
extern Fx *_fx;
extern Sound *_sound;

} // End of namespace CGE

#endif