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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __CGE_CGE_EVENTS__
#define __CGE_CGE_EVENTS__
#include "common/events.h"
#include "cge/game.h"
#include "cge/talk.h"
#include "cge/jbw.h"
#include "cge/vga13h.h"
namespace CGE {
/*----------------- KEYBOARD interface -----------------*/
#define kKeyCtrl 29
#define kKeyAlt 56
#define kEventMax 256
enum EventMask {
kMouseRoll = 1 << 0,
kMouseLeftDown = 1 << 1,
kMouseLeftUp = 1 << 2,
kMouseRightDown = 1 << 3,
kMouseRightUp = 1 << 4,
kEventAttn = 1 << 5,
kEventKeyb = 1 << 7
};
class Keyboard {
private:
bool getKey(Common::Event &event, int &cgeCode);
uint16 _current;
public:
static const uint16 _code[0x60];
static const uint16 _scummVmCodes[0x60];
Sprite *_client;
bool _key[0x60];
void newKeyboard(Common::Event &event);
uint16 lastKey();
Sprite *setClient(Sprite *spr);
Keyboard();
~Keyboard();
};
/*----------------- MOUSE interface -----------------*/
extern Talk *_talk;
struct CGEEvent {
uint16 _mask;
uint16 _x;
uint16 _y;
Sprite *_spritePtr;
};
class Mouse : public Sprite {
public:
Sprite *_hold;
bool _active;
int _hx;
int _hy;
bool _exist;
int _buttons;
Sprite *_busy;
//Sprite *Touched;
Mouse(CGEEngine *vm);
~Mouse();
void on();
void off();
void newMouse(Common::Event &event);
private:
CGEEngine *_vm;
};
/*----------------- EventManager interface -----------------*/
class EventManager {
private:
Common::Event _event;
CGEEvent _eventQueue[kEventMax];
uint16 _eventQueueHead;
uint16 _eventQueueTail;
void handleEvents();
public:
bool _quitFlag;
EventManager();
void poll();
void clearEvent(Sprite *spr);
CGEEvent &getNextEvent();
};
} // End of namespace CGE
#endif
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