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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge/game.h"
#include "cge/mouse.h"
#include <stdlib.h>
#include <dos.h>
namespace CGE {
uint8 * Glass (DAC * pal, uint8 r, uint8 g, uint8 b)
{
uint8 * x = new uint8[256];
if (x)
{
uint16 i;
for (i = 0; i < 256; i ++)
{
x[i] = Closest(pal, MkDAC(((uint16)(pal[i].R) * r) / 255,
((uint16)(pal[i].G) * g) / 255,
((uint16)(pal[i].B) * b) / 255));
}
}
return x;
}
uint8 * Mark (DAC * pal)
{
#define f(c) (c ^ 63)
uint8 * x = new uint8[256];
if (x)
{
uint16 i;
for (i = 0; i < 256; i ++)
{
x[i] = Closest(pal, MkDAC(f(pal[i].R),
f(pal[i].G),
f(pal[i].B)) );
}
}
return x;
#undef f
}
//--------------------------------------------------------------------------
int FLY::L = 20,
FLY::T = 40,
FLY::R = 110,
FLY::B = 100;
FLY::FLY (BITMAP ** shpl)
: SPRITE(shpl), Tx(0), Ty(0)
{
Step(new_random(2));
Goto(L + new_random(R - L - W), T + new_random(B - T - H));
}
void FLY::Tick (void)
{
Step();
if (! Flags.Kept)
{
if (new_random(10) < 1)
{
Tx = new_random(3) - 1;
Ty = new_random(3) - 1;
}
if (X + Tx < L || X + Tx + W > R) Tx = -Tx;
if (Y + Ty < T || Y + Ty + H > B) Ty = -Ty;
Goto(X + Tx, Y + Ty);
}
}
//--------------------------------------------------------------------------
} // End of namespace CGE
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