1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __CGE_GETTEXT__
#define __CGE_GETTEXT__
#include "cge/general.h"
#include "cge/talk.h"
namespace CGE {
#define kGetTextMax 24
#define kGetTextBlink 6
#define kGetTextTime 6
class GetText : public Talk {
char _buff[kGetTextMax + 2];
char *_text;
uint16 _size;
uint16 _len;
uint16 _cntr;
Sprite *_oldKeybClient;
public:
static GetText *_ptr;
GetText(CGEEngine *vm, const char *info, char *text, int size);
~GetText();
void touch(uint16 mask, int x, int y);
void tick();
private:
CGEEngine *_vm;
};
} // End of namespace CGE
#endif
|