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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __KEYBD__
#define __KEYBD__
#include "cge/jbw.h"
#include "cge/vga13h.h"
namespace CGE {
#define KEYBD_INT 9
#define LSHIFT 42
#define RSHIFT 54
#define CTRL 29
#define ALT 56
class KEYBOARD
{
public:
static void (* OldKeyboard) (...);
static void NewKeyboard (...);
static uint16 Code[0x60];
static uint16 Current;
static SPRITE * Client;
static uint8 Key[0x60];
static uint16 Last (void) { uint16 cur = Current; Current = 0; return cur; }
static SPRITE * SetClient (SPRITE * spr);
KEYBOARD (void);
~KEYBOARD (void);
};
} // End of namespace CGE
#endif
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